Getting started
Welcome to VTCBase, the platform where your Euro Truck Simulator 2 and American Truck Simulator deliveries turn into a real virtual trucking company (VTC): balance, rankings, contracts, a garage and more.
Sign in with Steam
There are no passwords to remember. Click Sign in with Steam, approve the request on Steam's own page, and you're in. VTCBase reads your public Steam name and avatar to set up your profile automatically. Unless VTCBase already recognises you from a linked Trucky VTC and drops you straight onto its dashboard (see Already using Trucky? below), the first time you sign in you arrive as a visitor with no company yet — so the next step is to join or start one.
Choose how you play
Once you're signed in without a company, you'll see a short welcome screen with two choices:
- Join a VTC with an invitation code. If a company already invited you, pick this, paste the code, and you're in as a driver. Codes are 12 characters and not case-sensitive, so don't worry about capitals or stray spaces. Ask your VTC's manager for one if you don't have it. As soon as it's accepted you land on the company dashboard.
- Create your own VTC. Set it up from scratch and become the owner. You'll pick a company name, a short URL identifier (the "slug"), your interface language (11 are available), a name for your currency, the game (ETS2 or ATS), and your base city. Only base-map cities that have an official in-game garage are offered. Choose the base city carefully: it's permanent. You can buy extra bases in other cities (and even in the other game) later, but the main base stays where you put it. New companies start with the platform's balanced economy switched on; as the owner you can still adjust your own commission, penalties and policies afterwards.
A third option, playing solo (running as your own one-person VTC), is on the way but not available yet.
Already using Trucky?
VTCBase can link to Trucky, though that integration is being retired in favour of VTCBase's own telemetry app. If you sign in with Steam and you're already a member of a Trucky VTC, VTCBase detects it and lets you choose: join that same VTC on VTCBase, or join a different one with an invitation code — you're never forced into the Trucky one. If you're the owner of a Trucky VTC that isn't on VTCBase yet, it guides you to register it in one click. If it doesn't catch you right away (Trucky can take a few minutes to update), there's a "Check again" button on the welcome screen.
Once you're in
New drivers get a welcome balance to get started — €2,500 by default, and each VTC's owner can change it. It only tops you up if you arrive empty-handed: your balance and your truck fleet travel with you, so if you ever move to another company you keep what you've earned and bought (and skip the welcome bonus).
For owners: inviting drivers
After creating your VTC, invite drivers from your management panel. You generate invitation codes there, choosing how many times each can be used (10 by default, up to 1,000) and when it expires (30 days by default; you can extend it up to a year or set no expiry at all). You can revoke any code at any time. Share a code, and your drivers use the Join with a code option above.
Telemetry (the .exe) and RS points
Your driving only counts once VTCBase knows about it. There are two ways your routes can reach the platform, and every driver uses exactly one at a time.
How your routes get in
- The VTCBase telemetry app (the ".exe") — VTCBase's own desktop client. It reads the game live and reports to the platform in real time. This is the way forward.
- The legacy Trucky link — the old integration. It still works, but it is being retired, so new drivers should use the .exe.
You are always on one source only — the platform never pays the same route twice. Which source you use depends on your VTC's policy (set by the owner 🔒): a company can force everyone onto Trucky, force everyone onto VTCBase, or run "mixed", where you pick your own source from a toggle on your profile.
Getting connected: open your profile and generate your telemetry token. It is shown once — copy it into the .exe and keep it safe. If you lose it, just generate a new one (this immediately revokes the old one). The app auto-updates itself, so you always run the current version.
While you drive
Once you are on a job, the .exe sends a live "heartbeat" every few seconds. That feeds the fleet map, the Routes in Progress widget, and a live row in your trucks list — showing your position, destination, remaining distance, fuel, ETA and driving-time-until-rest, with a progress bar that behaves correctly even on ferry and train legs.
When you deliver
On delivery, the .exe sends the authoritative job. VTCBase runs it through the exact same economy engine as Trucky — same pay, same commission, same fuel, garage, contracts, convoys and events. It works for both ETS2 and ATS, and in both singleplayer and TruckersMP. (TruckersMP routes pay even without the Real Simulation seal, since it is genuine multiplayer.) The euro economy itself is centrally balanced by the platform; your owner still sets the commission and any penalties.
RS points — the realism score
RS points are VTCBase's own driving-quality score. They replace Trucky's old "HP" everywhere it mattered: the VTCScore, driver and company rankings, and the RS-sealed "best route" records. Important: RS points never touch your money or balance — they only affect rankings.
The idea is simple: reward realistic, clean, long driving with signals that can't be faked.
RS points = (Quality ÷ 100) × kilometres
Quality (0–100) blends three disciplines the .exe verifies from real telemetry:
- Speed discipline — how much you exceed the limit.
- Traffic discipline — the number of fines per 1,000 km (not the fine amount).
- Realism discipline — how many of the 10 realism settings (real fatigue, police, no teleport/auto-park cheats, etc.) you have switched on. The .exe reads these from your game and reports them.
Realism carries half the weight (50%), with speed and traffic sharing the rest. Partial realism still scores — if you have, say, 6 of the 10 settings on, that discipline scores proportionally rather than dropping to zero (as long as at least one is enabled), so you are always rewarded for driving more realistically. Cancelled routes score no RS points. For fairness, extreme distances are capped for scoring — routes over 8,000 km are clamped — so a manipulated payload can't farm points. These scoring rules are a fixed platform preset — the same for every VTC.
Economy & Fuel
One balanced economy for everyone
VTCBase runs on a single balanced economy that we manage centrally. It's tuned to be realistic (pay per km, fuel costs, cargo bonuses, repair costs, etc.) and it's the same for every company, so nobody has a wildly inflated or broken economy. This keeps things fair and lets us ship new features fast.
Your company still sets its own policies on top of that. In your admin panel (Economy tab), the fields the platform manages are marked with a 🔒 and can't be edited; everything without the lock is yours to set.
What VTCBase manages vs what you control
What the platform manages (the balanced preset 🔒) — basically "how much everything costs and pays", kept identical for every company so it's fair and consistent:
- Pay & bonuses: the pay per km, and all cargo/route bonuses (ADR, fragile, high-value, heavy, workshop cargo, long-distance, by weight, consecutive routes, picking up from the warehouse…).
- Fuel: price per litre/gallon, the deposit price, and fuel tax.
- Realism cuts: how much we reduce the game's fines, ferries/trains and tolls, plus the bad-condition penalty and the "answer the company call" bonus.
- Truck & trailer rental: the cost when you drive a truck or trailer you don't own.
- Maintenance: repair costs (engine, brakes, wheels, chassis) and how fast parts wear out.
- Dealership: truck price, upgrade price and depreciation when you sell.
- Workshop supplies: the supplies system and its settings.
- New drivers: the starting balance a driver gets when they join.
- Which systems are on: the warehouse/inventory, contracts, convoys, truck components, and the bank/loans.
What you (the owner) control (your policies) — the business decisions that are yours, VTC by VTC:
- Commission (%) — the cut your VTC takes from each route your drivers complete.
- Penalties — for cancelling a route in progress, and for abandoning or letting a contract/event expire.
- Route-type adjustments — first, whether non-Hardcore routes pay at all. By default only routes with the full RS seal — all 10 of ETS2/ATS's realism settings switched on (fatigue, police, rain, random events, realistic parking, speed limiter, air brakes, stability…) — generate balance; a route with partial realism (say 8 of 10) still earns RS points for the rankings, but it records with €0. Switch on Accept non-Hardcore jobs so casual single-player routes pay too. Then you set how much you reduce pay on those non-Hardcore routes and on TruckersMP routes (your call on rewarding "less realistic" driving), plus an extra hardcore bonus for full-seal routes.
- Daily bonuses — turn the daily driver bonuses on or off.
- Uniform economy — make VTCBase (.exe) and Trucky drivers pay exactly the same (this also re-enables manual refuelling — see Fuel & the company deposit below).
- Dynamic fuel prices by country/state — on or off.
- Fuel cargo list — which cargoes count as "fuel" for the deposit.
So: we keep the money balanced and consistent, you keep control of your VTC's own rules.
Telemetry: how your routes reach VTCBase
Your routes get to VTCBase through VTCBase telemetry (our own tracking app, the ".exe"). It reports your jobs in real time. This is what powers the automatic fuel handling below.
Fuel & the company deposit
Your company has a fuel deposit (a shared tank). How you pay for fuel depends on your telemetry:
Automatic refueling (VTCBase telemetry). When you use VTCBase telemetry and you refuel in-game while you're in your base city, the cost is automatically deducted from your company deposit. You don't do anything — it just happens.
Because of that, the manual "refuel" form in the garage is disabled for you: refueling by hand there would charge you twice (once in-game → deposit, once by hand). That's exactly what the "Automatic refueling" notice in the garage is telling you.
Manual refueling & the "Uniform economy" option. There's one setting that changes this: "Uniform economy for all drivers."
- Off (default): the deposit is drained automatically as described above, and manual refueling stays disabled for VTCBase-telemetry drivers.
- On: the app charges fuel by consumption instead of draining the deposit. Since the deposit isn't being drained anymore, the manual refuel (the base bonus) is enabled again — the same way it works for older Trucky drivers.
So if you specifically want your VTCBase drivers to be able to refuel manually at base, that's the toggle that gives it back. (The point of "Uniform economy" is to make everyone pay the same regardless of how they track their routes.)
Quick note: the "Dynamic fuel prices by country/state" option is a different thing — it has nothing to do with manual refueling. It only controls whether fuel costs vary by the real country/state you're in (on = you pay the real local price and can save by refueling in cheaper regions; off = everyone pays a single global price).
In short
- Fuel is paid automatically from your deposit when you refuel at your base → manual refuel is off to avoid double-charging.
- Turn on Uniform economy to switch to pay-per-consumption and re-enable manual refuel.
- Dynamic fuel prices is unrelated — it's just about local vs global fuel pricing.
Your driver profile and portability
Your driver profile belongs to you, not to any single company. It follows your account across VTCBase, so joining, leaving, or switching companies never wipes your progress. Everything you have earned as a driver stays with you.
What travels with you
When you leave one VTC and join another, you keep:
- Your whole fleet — every truck you own, plus your trailers and any spare components sitting in your personal inventory. When you join a new company they are simply reassigned to it; they are never deleted. (While you're between companies, your fleet stays parked in the VTC you left and moves over the moment you join the next one.)
- Your balance (€) — your money moves with you. If you already have cash when you join a company, you keep it; the company's starter balance (a welcome gift, €2,500 by default, set by each VTC) is only granted if you arrive with nothing. Your balance is never allowed to go negative in transit: any outstanding bank loans are cancelled when you leave, so no debt is carried over into your next VTC.
- Your route history and lifetime stats — every completed delivery is copied into a permanent personal record. This mirror is never erased, so your total distance, fuel efficiency, perfect-delivery rate, RS points and all your career numbers survive a company reset, a company deletion, or you switching VTCs.
- Your trophies and achievements — podium finishes and unlocked achievements are tied to your driver account, so they stay on your profile forever.
Leaving a company cleanly
When you leave — voluntarily or if a manager removes you (a kick) — your active contracts, convoys and events are marked failed and closed out, and any warehouse reservations you were holding are released, so you don't leave loose ends behind. You then become a free agent and can join another VTC right away.
Two people can't just walk out, though:
- A company owner must transfer ownership or delete the company before leaving.
- Someone with the admin role must have that role removed first.
A platform ban is different from leaving a VTC. It's a full account block applied at the platform level (not something an individual VTC can do — VTC owners can only kick), it blocks you from logging in everywhere on VTCBase, and it does reset your balance to zero.
Public, cross-VTC profiles
Anyone can view your driver profile, even from another company, in a read-only public mode. Public visitors see your performance, career stats, achievements, trophies and recent routes — but never any money, finances or management controls. Those are only visible to your own teammates (and to platform support).
You control your own visibility with a single "hide from the global ranking" toggle on your profile. Turn it on and you disappear from both the cross-company leaderboard and the public profile view; turn it off and you reappear at the next overnight recalculation. This is your personal opt-out — it's the only thing that gates your public visibility, and an admin in your company can also flip it on your behalf if needed.
Trucks, trailers and components
Every driver runs their own garage: your trucks and trailers, their wear, and their resale value. The price to buy a truck (€30,000) and to buy a component upgrade (€5,000 per level) is a fixed platform constant 🔒 — no VTC can change it, so nobody can inflate the market. Everything else (wear rates, repair costs, rental fees) is part of the centrally balanced economy: fixed by the platform if your VTC uses the balanced preset, or set by your owner if it runs its own economy.
Your first truck is free
The first truck you take in each game is free and becomes your default vehicle. Because ETS2 and ATS are tracked separately, you can claim one free ETS2 truck and one free ATS truck. Pick a model in the Concesionario (dealership) and it's yours. Your free/default truck cannot be sold — it's your safety net. (The Truck Mod wildcard, below, can't be used as your free pick.)
Buying more trucks
Extra trucks cost €30,000 each 🔒, paid from your balance. You can't buy a model you already own (sell it first to free it up). When you drive, VTCBase auto-detects which of your trucks you're using and makes it your active one — and you can keep one active truck in ETS2 and one in ATS at the same time.
Wear and repairs
Trucks wear down as you drive. By default your engine loses about 0.5% per 1,000 km and brakes 0.7% per 1,000 km, while wheels and chassis wear from the actual in-game damage your telemetry reports. When any part drops below 20% it's flagged for maintenance. Repairing a part always restores it to 100% — there's no partial repair — but it costs money and (except the chassis) consumes workshop materials stocked at one of your VTC's bases, and you must use a workshop for the same game as the truck. The cost scales with how damaged the part is: at default rates a fully wrecked part costs roughly €5,000 (engine), €3,000 (brakes), €2,000 (wheels) or €8,000 (chassis) to fully restore, and proportionally less for light wear. Mis Camiones shows you the cost and the km left before each part needs attention before you commit.
Selling and depreciation
When you sell a truck you get its base price cut by two factors: kilometres driven and overall condition. Each factor is floored at 10%, so a battered high-mileage truck sells for very little. Buy and sell prices share the same base and depreciation only ever subtracts, so there's no profit in buying cheap, thrashing it and flipping it.
Upgrades: cabin, engine, chassis (optional)
There's an optional component system (cabin / engine / chassis in upgrade levels, €5,000 per level 🔒) that only appears if your VTC owner switches it on — it's off by default and doesn't affect the economy. When active, you can buy, install, swap and sell components, but only ones compatible with a truck you already own. The starter parts that came free with your first truck can't be sold.
Trailers
Trailers work differently — there's no catalog. You buy trailer slots (default €15,000 each) and can own an unlimited fleet, with no "active" trailer to juggle. The next time you deliver with a new trailer of your own, a free slot automatically links to it (by brand/model). After that, whenever you haul one of your trailers you pay no rental and it accrues wear; if you haul someone else's trailer and have no free slot, you pay rental. Trailer wear covers wheels, chassis and body, each repairable for a fee, and trailers sell with the same km/condition depreciation as trucks. Note: trailer ownership and rental only apply to jobs sent through the VTCBase telemetry app — legacy Trucky jobs never link a trailer or charge rental.
The Truck Mod (wildcard)
If you like driving mod trucks that aren't in the catalog, buy the Truck Mod wildcard (€30,000; it can't be your free first truck). While you own it, driving any off-catalog mod truck counts as driving your truck — no rental, and it accrues wear normally. But if the truck you drive is a real catalog model that simply isn't yours, that still counts as a rental (a percentage of the job's net — 20% by default — or a per-km leasing fee, paid to your VTC). Drivers with no truck of that game are protected so rental never pushes a job into the red.
The workshop and repairs
Every truck you drive slowly wears down. Your base has a workshop where you fix it, and the workshop only works if it has the right materials in stock. Keeping both healthy is a small routine that saves you a lot of money and downtime.
What wears out
Your truck has four independent parts, each shown as a condition from 100% (perfect) down to 0%:
- Engine and brakes wear gradually with the kilometres you drive.
- Wheels and the chassis wear from the actual in-game damage your telemetry reports, so rough driving and knocks hit them harder.
Each part wears on its own, so you might have a perfect engine but tired brakes.
Repairing
From your Mis Camiones (My Trucks) page you can repair a single part or hit Repair all to fix everything damaged at once. Repairs always take a part back to 100% — there's no partial repair.
Two things are needed for a repair to go through:
- Money. The cost scales with how damaged the part is: a lightly worn part is cheap, a badly damaged one is expensive. You pay in euros from your own balance, and that money goes to your VTC (the company workshop is charging you for the job). At default rates the chassis is the priciest part to restore and the wheels the cheapest, but the exact figures are set by the economy.
- Materials in stock at the workshop (see below). The chassis is the exception — it needs no materials, just cash.
If either is missing, the repair is blocked and you're told exactly what you're short of.
The six materials
The workshop stocks six materials, measured in tonnes, each tied to a part:
- Engine: engine oil, oil filters, batteries
- Brakes: brake fluid
- Wheels: rims and tyres
A repair consumes materials in proportion to the damage — a full repair uses the most, a small touch-up barely dips the stock. (In ATS these show up under their local names, such as Crude Oil and Tires, but they work the same way.)
Restocking the workshop
You refill materials by delivering the matching cargo to your base city. Haul engine oil, tyres, brake fluid and so on to your base and the load is converted into workshop stock, up to the workshop's maximum capacity. The garage panel even shows deliveries currently on the way to the base so you can see restocks coming. Fuel and workshop materials don't take up warehouse slots — they feed the depot and the workshop directly.
Each base has its own separate workshop, and an ETS2 truck must be repaired at an ETS2 base, an ATS truck at an ATS base — the stock and materials don't cross between games.
Who sets the numbers
Repair costs and material consumption are part of the centrally balanced economy. If your VTC uses the platform's balanced preset they're fixed for everyone (🔒); if it runs its own economy, the VTC owner sets them.
The workshop's maximum stock isn't a number an owner types in — it's the capacity of the workshop's current level, which you raise by upgrading the base in the real-estate panel with company funds (the level curve itself is platform-defined). Owners can also optionally switch on Supplies, which lets managers buy materials directly with company funds instead of relying only on deliveries.
The warehouse (dynamic inventory)
Every VTC base has a warehouse that fills up with the cargo your drivers bring home. It turns "returning to base" into something useful: stored loads can be picked back up later, and matching pickups pay a bonus. You'll find it on the Base page, under the Warehouse tab, which shows every base you own (both ETS2 and ATS) at once.
How cargo gets stored
When you deliver a regular load to a city where your VTC has a base, that load is automatically placed in that base's warehouse — as long as there's a free slot. This happens on any qualifying delivery to a base; you don't need any "call" active for it. Two things never go to the warehouse: fuel/diesel (it tops up the base's fuel tank instead) and workshop materials (they restock the workshop).
Slots and a full warehouse
Each warehouse has a limited number of slots (a new base starts with 5). When a base's warehouse is full, a further regular delivery to that base earns €0 — the load has nowhere to go. Fuel and workshop deliveries are always exempt from this. Owners grow a base's capacity through real estate upgrades (paid from the company balance); you can't just raise it by hand — it's meant to be earned.
Reserving and picking back up
Any available item can be reserved by a driver (up to 3 reservations each by default, a limit your owner can change). When you then leave that base carrying a matching cargo, the warehouse consumes one stored item and pays you a bonus per kilometre for the trip. That bonus is a platform gift — it's added to your pay, it doesn't come out of company funds, and it only lands if the route actually generated economy.
You don't have to reserve to trigger this — leaving with a matching load always consumes stock. Reserving just gives you priority: the system takes your own reservation first, otherwise it takes the oldest matching item (first in, first out).
Expiry
Stored loads don't sit forever. By default an available item expires after 7 days, and an unused reservation is released after 24 hours (the item goes back to available for everyone). Your owner can tune both windows. Admins and the owner can also manually discard a stuck item (for example modded cargo nobody will ever carry) to free the slot instantly — no money changes hands.
The company call
The company call is an optional incentive that nudges drivers back to base. Each driver gets a personal target of X deliveries (a random range your owner configures) pointed at a specific base — normally the one with the most free slots. Hit the target and the call activates: you'll see a banner and a bell notification. While it's active, delivering to a base adds a percentage bonus on the load's gross pay (again paid by the platform, not by the company). It's purely a carrot — a delivery that ignores the call is never penalised.
Contracts
Contracts are optional jobs-with-a-goal that pay a bonus on top of your normal route earnings. You'll find them under Contracts, split into tabs: Available, My Contracts and History. Managers and owners also get Create, a Created tab (their drafts) and a Payments overview. Pick a contract, accept it, and your progress fills automatically as you drive.
The 6 contract types
- Distance — haul a target number of kilometres, on any route.
- Deliveries — complete a set number of deliveries.
- Perfect Deliveries — same, but every delivery must arrive with zero cargo damage (only cargo damage counts, so it can't be faked).
- Specific Cargo — deliver a set number of loads of one named cargo.
- Route — deliver from and/or to a specific city (origin, destination, or both), optionally with a required cargo (and, for precise setups, a specific delivery company).
- Hardcore — complete a number of hardcore jobs.
Any contract can also carry optional minimum distance or weight gates: trips below the threshold simply don't count toward it. Your progress only counts jobs delivered after you accept — past routes are never applied retroactively.
Rewards, slots and time limits
Each contract shows its reward (€), the number of slots (how many drivers can take it — some are unlimited), a time limit to finish once accepted, and how long the offer stays open before it expires. To keep things active, you can hold only a limited number of contracts in progress at once — up to 3 company contracts and just 1 VTCBase contract — so finish one before grabbing another. Some company contracts are marked repeatable, meaning you can take them again after completing them.
If you abandon a company contract, or let its time limit run out, a penalty is deducted from your balance — 20% of the reward by default, a figure your VTC owner sets (0–100%). If the company has no cash when you finish, you're paid whatever it can afford (the shortfall is logged, never charged to you). An owner or admin can also cancel or close a company contract without penalising anyone who had already accepted it.
Staged contracts (former "events")
Some contracts are marked staged — a chain of connected legs (city A → B, then B → C, and so on) that you complete in order for one combined reward. These were previously called Events; they now live right here in Contracts (up to 20 legs). They work much the same way, with rewards, slots and their own abandon penalty (also 20% by default, set by your owner).
Company contracts vs VTCBase contracts
- Company contracts are created by your VTC's owner or managers. They pay euros from the company treasury and are tuned entirely by your company.
- VTCBase (platform) contracts 🔒 are set by the platform and appear across every VTC. Instead of cash they award VTCBase points, scaled by the distance of the trip that completes them (minimum 250 km — shorter runs earn nothing). They never penalise you for abandoning, and only the platform can edit or remove them. You can hide them with the "Hide VTCBase" toggle if you'd rather see only your own company's contracts.
Convoys
A convoy is a shared group run from one city to another. Everyone who signs up drives the same route, and when the convoy closes, drivers who completed it earn a distance-based bonus on top of their normal pay. It is a way to turn an ordinary evening of driving into a coordinated team event with a reward at the end.
You will find convoys under the Convoys panel, split into three tabs: Available, My convoys, and History.
Creating a convoy
Any driver can create one. You pick the game (ETS2 or ATS), an origin and a destination city, and optionally a name, a description, and a scheduled date and time. A few rules the system enforces:
- Origin and destination must be real cities from that game's catalogue, and they cannot be the same city.
- If you schedule it, the time must be in the future and no more than 30 days ahead.
- The creator is automatically signed up as the first member.
If you set a scheduled time, the convoy starts itself automatically at that moment (as long as enough drivers have joined). If you leave it unscheduled, you (the creator) start it manually once the group is ready.
Joining and leaving
Open the Available tab and sign up on any convoy that is still accepting members. Rules that keep things fair:
- You cannot join two convoys with the same origin and destination at once.
- There is a cap on how many convoys you can be signed up to at the same time (the default is 5).
- While a convoy is still open, you can freely leave it. The creator cannot leave — they have to cancel it instead.
A join window may also let latecomers hop into a convoy that has already started, for a configured number of minutes after it kicks off (your VTC's default is 60 minutes; owners can switch this off).
Starting and completing
A convoy needs a minimum number of participants before it can start (your VTC's default is 3; the floor is always 2 — a solo "convoy" is never allowed). Once it starts, it becomes In Progress and everyone gets a grace period to finish (default 3 days). To complete your part, simply deliver a job whose origin and destination match the convoy's route, in the same game. Each delivery only completes one convoy — the oldest one you are signed up for.
The bonus
When a convoy closes, the reward depends on how much of the group made it. Your bonus is your delivered distance multiplied by a per-kilometre rate, scaled by the completion factor (how many members finished out of how many signed up). So if the whole group finishes, everyone gets the full bonus; if only half do, the bonus is halved. If nobody completes it, the convoy is marked Failed and no bonus is paid.
The bonus is paid from your VTC's company balance in euros. If the company cannot cover the full total, the payout is shared proportionally so the balance never goes negative.
Minimum participants, grace period and join window are operational settings your VTC owner controls. The per-kilometre bonus rate is part of the economy — centrally balanced by the platform, unless your VTC runs its own economy, in which case the owner sets it.
Convoy states
- Open — accepting sign-ups, waiting to start.
- In Progress — running; deliver your route before the deadline.
- Completed — closed, bonuses paid to those who finished.
- Failed — nobody completed it.
- Cancelled — called off by the creator or an admin while still open (or auto-cancelled if it never gathered enough drivers to start).
VTCBase (platform) convoys
Occasionally you will see a special VTCBase convoy. This is a single community-wide event run across every VTC on the platform, created and managed only by the VTCBase team. Anyone from any company can join it. Instead of euros, completing it rewards VTCBase points based on the distance you drove — it never touches your company balance. It is the same idea as a platform-wide contract or event, just as a group run.
The bank (loans)
Short on cash for a new truck or a repair? The Bank lets you borrow euros against your future earnings and pay it back in small daily installments. You'll find it on the Bank page — as long as your VTC offers it. Whether the bank is switched on at all is your company's call, but the loan amounts, interest and terms themselves are balanced centrally by the platform, so they're the same across every VTC.
The three loan tiers
There are three loan levels — Basic, Medium and Premium. Each tier shows you three things up front:
- Amount — how much lands in your balance right away.
- Interest — a percentage added on top.
- Term — how many driving days you have to pay it back.
Your total to repay is the amount plus interest, split evenly into a daily installment (total ÷ term). The bank shows you the exact figures before you confirm, so there are no surprises. The money comes from an external bank, not from your VTC's funds — so borrowing never drains the company.
Rules: you can hold one loan per tier at a time (so up to three at once, one of each), you can't borrow while your balance is negative, and you must be a full member — visitors can't take loans.
Paying it back
Installments are charged automatically once a day, shortly after midnight — but only if you actually drove the day before (completed at least one job). No driving that day means no charge, so a quiet week simply stretches the loan out rather than punishing you. If your balance can't cover the full installment, whatever you have is taken as a partial payment.
Falling behind
There's an 80% grace rule: as long as you cover at least 80% of a day's installment, it doesn't count as a missed day and there's no penalty. Drop below 80% and that day is logged as a miss, and a small penalty (a percentage of the unpaid part) is added to what you owe. Rack up too many missed days and the loan is flagged as in default. The penalty rate and the number of missed days that trigger default are set centrally by the platform — the same for every VTC, not something your company tunes.
Clearing it early (and cheaper)
You don't have to wait out the full term:
- Advance installments — pay several upcoming installments now and get half off the interest portion of them.
- Full early settlement — clear the entire remaining balance in one go for a discount off what's left.
Both options save you money versus letting it run, and the bank shows you the discounted amount right on the confirmation before you commit. Once a loan is fully paid it moves to your history, freeing that tier for a fresh loan whenever you need it.
Rankings and VTCScore
The Rankings hub (/rankings) is where the whole platform competes. It has separate tabs so you can compare like with like:
- Companies — VTCs ranked by their VTCScore (the default tab).
- Drivers — every opt-in driver across all VTCs, ranked by their own VTCScore.
- Countries — VTCs grouped by country, ranked by their (smoothed) average VTCScore.
- VTCBase Points — a global leaderboard by VTCBase Points, which you earn only by completing platform 🌐 contracts. These points are cosmetic prestige — they never touch your euro balance or your VTC's economy.
- My VTC — your company's internal board (only shows if you're in a company): all-time and per-month records, "Driver of the Month" podiums, and your whole roster ranked by score, shown from the very first route (unlike the competitive boards).
Each competitive board is presented two ways at once: a Quality ordering (VTCScore) and an independent Distance ordering (total km).
Filters you control
Every board can be sliced by period — last 30 days, 90 days, 365 days or all-time, plus each closed month and calendar year. The global boards default to the current month, so newcomers compete on recent activity instead of against an unbeatable lifetime backlog.
The Companies, Drivers and Countries boards are unified cross-game: each VTC or driver is one row, with distance broken out into ETS2, ATS and TruckersMP columns, and a single cross-game VTCScore. There's no ETS2/ATS toggle on these boards — everything is shown side by side. TruckersMP routes don't produce RS or hardcore points, so they never feed the VTCScore; that multiplayer distance is ranked purely by kilometres.
Two extra controls:
- The Drivers board has a Global / My company switch — it only changes what you see, not how the score is calculated (VTCScore is always normalised against the whole platform).
- The My VTC board is where the finer filters live: a game selector (ETS2, ATS or both) and a view toggle for RS-only (routes verified by VTCBase telemetry — the ".exe"), HC Trucky, TruckersMP, or All routes. Legacy Trucky routes carry no RS seal, so the RS-only view drops them.
To appear on the competitive global boards you need a minimum of completed routes in the period: 10 for companies, 5 for drivers. That stops a single lucky perfect run from topping a list.
What VTCScore actually measures
VTCScore is a single 0–100 number built to reward driving quality and effort, not money or raw volume. It only uses metrics that can't be faked — a "perfect delivery" means cargo damage of exactly zero, and vehicle damage and fines are deliberately ignored (mods can switch those off).
- Driver score blends: realistic driving (RS points, 30%), perfect-delivery rate (20%), ton·km hauled (15%), cargo variety (12.5%, so farming the same load hurts), distance (10%), World of Trucks jobs (7.5%) and unique cities visited (5%).
- Company score is quality-only rates, each weighted by distance (holding quality over more km is harder and counts for more): average RS (40%), perfect-delivery rate (30%), cargo variety (12%), World of Trucks share (12%) and fine cargo care (6%).
Two fairness adjustments apply on top. Cancellations lower your score — accepting a route and abandoning it counts against you above a small tolerance (default 10%), set platform-wide 🔒 and only the excess is penalised. And a statistical smoothing (a prior of about 40 routes) pulls small samples toward the global average, so you climb by staying consistent over many routes, not by cherry-picking a handful. Both adjustments apply to drivers and companies alike.
Your visibility
As a driver, you decide whether you appear on the public driver rankings — there's a personal opt-out in your profile (you're visible by default). A VTC owner's "show in global ranking" setting only governs the company board; it never hides individual drivers.
Trophies and achievements
VTCBase rewards your driving in two different ways: achievements, which you earn on your own by hitting milestones, and trophies, which are monthly podium places you win by ranking against others. Both are cosmetic prestige, they never affect your euro balance.
Achievements
Open My Account → Achievements to see your collection. There are 94 achievements across 14 categories, each with a tier: bronze, silver, gold, diamond, or legend. The catalogue is the same for everyone and is set by the platform 🔒 (owners can't add or change them).
The page shows every achievement grouped by category. Ones you've unlocked appear in full colour with the date you got them; the rest are greyed out with a progress bar (your current value against the target), so you always know how close you are. Achievements unlock automatically the moment a delivery pushes you past a threshold, so you'll simply find new ones waiting next time you visit.
The categories cover:
- Distance driven and Jobs completed (from your first km / first haul up to millions)
- Quality — perfect deliveries (zero cargo damage), including percentage badges that need a minimum number of jobs to count
- Realism — RS / hardcore driving points
- Transports (ferries and trains), Exploration (distinct cities visited), Cargo & logistics (tonnage, ton-km, longest single route)
- Specialist cargo (ADR, fragile, high value, heavy), Variety of loads, and World of Trucks external jobs
- Community (convoys, contracts, events), VTCBase points, daily bonuses, and Consistency (active days and account age)
Two important things to know. First, every metric is tamper-proof — only real deliveries count, and things that can be faked with mods (vehicle damage, fines) are deliberately excluded. Second, achievements are not retroactive: your progress is measured from the moment the system was switched on for you, so an old imported history won't hand you a pile of instant unlocks. You need to be an active member of a company to accumulate them.
Trophies
Trophies are monthly podium snapshots. On the 1st of each month, VTCBase freezes the standings of the month that just closed and hands out medals — 🥇 gold, 🥈 silver, 🥉 bronze — for the top three. Each podium comes in two flavours: Quality (VTCScore) and Distance (total km).
As a driver you can win trophies on two boards: inside your own VTC (top 3 of your company) and on the global board (top 3 across the whole platform), each in both flavours. Companies themselves also compete on their own podium — the top 3 VTCs platform-wide, again by Quality and Distance. A few rules apply:
- Trophies only start from June 2026 onward.
- A podium is only awarded if there are at least 3 eligible entrants that month (for the company podium, only VTCs with enough completed routes count).
- Only closed months count — the current month is never captured.
Each trophy is permanent: the exact figure you earned is frozen with it (for example "927,865 km" or a VTCScore of "78.43") and displayed on public driver and company profiles, the rankings, and the hall of fame. Your global driver trophies even survive changing companies or a company reset, so once you've stood on a podium, that month is yours forever.
Map and analytics
VTCBase turns every completed delivery into maps and charts, so you can see where your VTC drives, when it's busiest, and which routes pay best. There are three places to look: the interactive Map, the Performance analytics page, and the Live map.
Interactive map
The Map page draws your VTC's activity on a real Leaflet map of Europe (ETS2) or North America (ATS). Each city is a dot whose colour and size grow with how many times you've picked up or dropped off there — a heatmap of your favourite corners of the map. Click a city to see the top delivery companies (up to five) your drivers have visited there.
Alongside the map you get:
- Coverage — the percentage of in-game cities your VTC has visited, plus your most-visited country.
- Top routes — your 15 most-driven origin-to-destination lanes, ranked by how often they're run.
- DLC usage — how your driving splits across the base map and each map DLC, so owners can see whether a new expansion is actually being used.
A game selector lets you view All, ETS2 only, or ATS only. The map data refreshes on a short (5-minute) cache, so brand-new deliveries appear within a few minutes. VTC owners/admins can tune the four heatmap colour thresholds if they want the map to react sooner or later to visit counts.
Performance analytics
The analytics page focuses on when and how well you drive, over a chosen period: 7, 30 or 90 days, or all time, with the same All/ETS2/ATS game filter. Six headline numbers — income in €, kilometres (miles for ATS), routes, perfect-delivery rate, hardcore (HC) points, and average income per job — are shown with an arrow comparing each to the previous period (no arrow on "all time", which has nothing to compare against).
Below that you'll find charts for income over time, cargo type mix, your 10 most profitable routes (by average net income), top 5 drivers, a full financial breakdown (fuel, cargo damage, fines, tolls, transports and the company commission), perfect-delivery percentage over time, a distance histogram (in km, or miles for ATS), hardcore adoption, and — most useful for planning — peak hours by time of day and busiest days of the week. A GitHub-style activity heatmap sums the whole VTC's deliveries across the last year. (A "perfect delivery" here means zero cargo damage.)
Live map
The Live map shows drivers moving across the actual game map, refreshing every few seconds. It's cross-VTC — you see the whole community, with your own VTC's trucks highlighted (a public version exists too, viewable without logging in). Drivers who are parked show at their last known position for up to 30 days, dimmed. Click a truck to see the driver, their VTC, current speed, fuel level, cargo, origin and destination, and distance remaining.
You also get a real-time ETA, converted from in-game minutes into real ones (roughly 1:6 on TruckersMP, and about 1:19 in ETS2 / 1:20 in ATS singleplayer). In singleplayer only you additionally get a mandatory-rest countdown — it's hidden on TruckersMP, where fatigue is disabled so the game's rest timer would be misleading. Both are estimates (the singleplayer time scale varies by road type), so they're shown with a "~".
Drivers who've hidden themselves from the global ranking don't appear on the live map. Your dashboard also carries a compact "routes in progress" widget for just your own VTC, updating every 30 seconds.
Roles and ranks
Every member of a VTC has two separate things: a role (what you're allowed to do) and a rank (how you're shown, plus optional perks). Don't mix them up — your custom rank badge is cosmetic, but your role decides your powers.
The four roles
Roles form a simple ladder, and each one includes everything below it:
- Visitor — someone without a driver seat in the company. Read-only, no economy.
- Driver — the standard member. Drive routes, earn euros, buy and repair trucks, take loans, join contracts and convoys, reserve loads from the warehouse.
- Manager — everything a driver can do, plus running day-to-day operations: create and manage contracts, convoys and staged events, buy supplies, post company announcements, manage invitations, kick drivers, change other members' roles (up to driver/visitor) and view the audit log.
- Admin — everything a manager can do, plus company-wide settings: economy and company config, warehouse expansion, buying/upgrading/selling bases, and managing ranks.
Above all of this sits the owner — the person who created (or was handed) the company. The owner always has every company power, no matter how the ranks are configured, so they can never accidentally lock themselves out. A couple of things are owner-only by default, such as the truck-route (anti-cheat) audit, though the owner can delegate those to a rank. Platform staff (superadmin) sit above every company and handle bans and platform-wide items; that's not a company role you can be promoted into.
About the Trucky role
If your company still uses the legacy Trucky link, you may see a Trucky title like Owner, Manager (Gerente), Representative or Driver next to your name. That label is display only — it no longer grants any power on VTCBase. All real permissions come from your VTCBase role and rank.
Ranks: your company's own titles
Ranks are custom titles a VTC owner or admin creates on the ranks page. Each rank has a name and a colour, and is mapped to one of the three base levels (driver, manager or admin). Every company starts with three built-in ranks — Admin, Manager and Driver — which can be renamed and recoloured but not deleted or moved between levels. New members join as Driver by default.
Any rank — the three built-ins included — can also carry two extras, both set by the owner or an admin:
- A per-km bonus — some ranks pay a little extra (up to €5 per km) on economy routes, straight from the company balance, and never more than the company can afford. A nice way to reward veterans.
- Fine-tuned permissions — instead of granting a full manager or admin level, you can toggle individual powers on a rank (for example, "can buy supplies" or "can create contracts" without full manager access) from the rank's Permissions editor. These toggles are enforced for real across the app. The owner always keeps everything regardless.
The badge you see uses this order: your assigned rank if you have one, otherwise your Trucky title, otherwise your plain role name.
For owners: the admin panels
If you run or help manage a VTC, a small set of admin pages let you tune how your company works, look after your roster, and keep a record of everything that happens.
Access depends on the panel. Roster management, invitations, announcements and the audit log are permission-gated: the built-in Admin and Manager roles unlock them, and a custom rank can be granted the very same permissions. The economy Configuration panel is stricter — it's reserved for the Admin role (and platform staff), so it can't be handed to a lower rank.
Configuration
This is your control room for the economy and features. Two things live side by side here:
- The balanced economy (🔒 platform preset). VTCBase keeps the core numbers fair for everyone: per-km rates, fuel cost, wear rates, repair costs and similar. When your VTC runs on the central preset, editing those fields has no effect — they follow the platform. Whether your company uses the shared economy is decided by the platform, not by you.
- Your own policies. On top of the preset you still set the rules that make your VTC yours: your company commission, cancellation and "ignored call" penalties, cargo, distance and weight bonuses, and on/off switches for whole features — loans, contracts, events, daily bonuses and the warehouse inventory (plus the optional truck-components system). Values are range-checked, so anything absurd is rejected instead of silently breaking your economy.
Convoys don't have a master on/off switch — instead you tune their parameters here (bonus per km, minimum participants, join grace period, days of grace).
Your base city is fixed when the company is created and can't be changed here, and depot/warehouse/workshop capacities are upgraded in the Real Estate panel, not in Configuration.
Managing drivers
From here you handle your roster:
- Roles and ranks — promote or demote members (a Manager can set Driver/Visitor; an Admin can also set Manager/Admin) and assign your custom ranks.
- Kick — removes a driver from your company. It is not a platform ban: they become a free agent, keep their balance, and can join another VTC. You can't kick the owner, an admin, or yourself — and a Manager can't kick another Manager (only an Admin can).
- Balance adjustments and bans are deliberately platform-only (superadmin / VTCBase staff), so no single owner can wipe someone off the platform or inject money into the economy on a whim.
- Trucky linking tools live here too, but Trucky is the legacy integration being retired — its route pull and history import are now switched off, and new routes arrive automatically via the webhook / telemetry app.
Invitations
Generate invite codes so people can join your VTC directly (no Trucky needed). Each code has a maximum number of uses and an optional expiry in days, and you can revoke any code at any time.
Announcements
Post company announcements to your drivers. They're written in Spanish by default and can be optionally translated into the other 10 supported languages (11 in total), and you can flag important ones so they pulse for attention. (Platform-wide announcements are reserved for VTCBase staff.)
Audit log
Every administrative action — role and rank changes, kicks and bans, config edits, invitations, announcements — is written to a searchable, filterable audit log. If a driver ever asks "who changed this?", the answer is here.
Your bases and real estate
Every VTC operates out of one or more bases — physical garages in real game cities where your drivers store cargo, refuel, and repair. When you create your company you automatically get a main base (its home garage) in the base city you chose. From there you can expand into a network of branch bases across the map.
Bases are per-game. If your VTC runs both ETS2 and American Truck Simulator, each game has its own separate main base and its own branches.
Buying a new base
Open the Real Estate panel and choose a game, then a DLC region, then a city. A few rules apply:
- The city must have an official SCS garage — cities without one won't appear in the list.
- You can only have one base per city.
- Buying costs a fixed €225,000, the same for every city no matter how remote, paid from your company balance — not from any driver's personal money.
- Your first base in a game is free if you pick a base-map city (no DLC required). That first base becomes your main base for that game. (Your very first company base is created for you free of charge during onboarding.)
Only the owner, an admin, or a rank you've granted the buy permission to can purchase bases. Managers can't by default.
The three facilities
Every base has three upgradeable facilities, each with its own independent level:
- Warehouse — how many cargo slots the base can store (starts at 5 by default).
- Fuel depot — how much fuel the depot can hold (starts at 10,000 by default).
- Workshop — the maximum stock of repair materials it can keep (starts at 15 by default).
Each facility starts at level 1. The owner, an admin, or a rank granted the upgrade permission can raise a facility one level at a time (no skipping levels) by paying from the company balance. The cost of each level and the capacity it unlocks come from a platform-managed upgrade curve 🔒 that's shared across all VTCs — so upgrade pricing is balanced centrally, not something an owner sets. Higher levels cost more and unlock progressively larger capacities. Every upgrade you buy is added to that base's total investment.
Selling a base
You can sell any branch base, but never your main base — your VTC can't be left without a home garage.
Selling refunds 80% of everything you invested in that base (its purchase price plus every upgrade), paid straight back into the company balance. The missing 20% is deliberate friction, so you can't buy-and-flip bases to shuffle money around.
Be careful before you sell — it's permanent. Any cargo stored at that base is lost and not refunded: whatever was sitting free in the warehouse is discarded, and anything a driver had reserved there has its reservation dropped (their reservation slot is simply freed up again). The base's workshop material stock is cleared too. Only the owner, an admin, or a rank with the sell permission can do it.
Leaving, discipline and appeals
Sometimes you move on from a VTC, or something goes wrong. Here's how leaving works, what the disciplinary tools do, and how to appeal a route that was cancelled through no fault of yours.
Leaving a VTC voluntarily
From your own driver profile you can choose to leave your current company. When you do:
- You become a company-less user and land back on the onboarding screen, free to join another VTC (with an invite code) or start your own.
- Your balance travels with you. Leaving is a departure, not a punishment, so your euros come along (any negative balance is floored at zero, and any open loans are settled/cancelled first).
- So does your fleet. Your trucks, trailers and spare components aren't lost — they simply re-attach to the next VTC you join. Your personal driving record and rankings stay yours too.
- Your active contracts are marked failed, convoy and event sign-ups are dropped, and any warehouse slots you had reserved are released for others.
Two people cannot leave this way: the owner (you must transfer ownership or delete the company first) and anyone holding the admin role (ask another admin to remove your role first).
Kick — you become a free agent
A manager or admin can remove a driver from the company. A kick is not a platform ban: you simply leave that VTC (become a company-less visitor) and are immediately free to join another VTC or found your own. As with voluntary leaving, your balance and fleet are portable (open loans are cancelled), and your career carries over. The action is written to the company's audit log.
There are guardrails: you can't kick yourself, the owner, an admin, and a manager can't kick another manager.
Ban — platform-wide, superadmin only
A ban is a completely different, heavier tool. It blocks the account from the entire VTCBase platform, not just one company, so only the platform superadmin can issue one. A ban zeroes the balance (this one is a sanction), cancels active contracts, convoys and loans, unlinks any Trucky connection, and blocks sign-in. A reason can be recorded. Company admins do not have this power — the strongest thing they can do to a driver is kick them from their own VTC. Only the superadmin can later lift a ban and readmit the account.
Appealing a route cancelled by a bug
If one of your routes was cancelled by something outside your control — a game bug, a disconnection, or testing mods/loggers — and it hasn't already been revoked, you can appeal it from that route's detail page. (This matters most if your VTC has cancellation penalties switched on — an owner setting that's off by default.)
- Pick the reason (game bug, mods/loggers, disconnection, or other), write a short explanation, and optionally attach up to five screenshots (images only). One appeal per route.
- This opens a private support ticket seen only by you and the support team.
- Support reviews it and either approves or rejects. On approval, the route is revoked so it no longer counts against your reliability in the rankings, and if a cancellation penalty was charged, the exact amount is refunded to you automatically — you'll get a closing message in your language confirming it. A rejection leaves the cancellation as-is.
Appeals are processed safely once, so an approved route can never be refunded twice.
Community server and Discord
VTCBase is designed to keep your VTC connected in-game and on Discord without leaving the panel.
The community server chip
At the top of every page you'll see a small server chip like ETS 12/64 (and an ATS one). This is VTCBase's own in-game community multiplayer server, where all companies meet up for community convoys — but you're also free to hop on with your friends anytime. The count is live: it's read straight from Steam every few minutes, so it shows how many drivers are currently connected out of the total slots (or off when the server is down).
Click the chip to open a small panel with:
- The server name and current player count.
- How to join: open the in-game convoy browser and search for VTCBASE. Tip: enable the option to see servers with more than 8 slots, or the big server won't appear.
- The password for the main 64-slot ETS2 server. This is only shown to drivers who belong to a company — visitors and the public web see the chip and player count, but not the password. The other servers (the smaller ETS2 one and the ATS server) are open, no password needed.
- A reminder that damage and driving mode are fully realistic, plus a link to the community Discord.
The main ETS2 server always shows (even when offline); the extra servers only appear when they're actually online, to avoid clutter.
Discord notifications for your VTC
If you own a VTC, you can wire your company's own Discord server to VTCBase so your members get automatic updates. In your company settings (owner only), paste a Discord channel webhook URL (from Channel Settings → Integrations → Webhooks), then pick which notifications to send:
- Contracts — new contracts you create (on by default).
- Announcements — company announcements you post (on by default).
- Driver joins — someone joins your VTC (on by default).
- VTCBase contracts — the platform's daily challenges and community goals (off by default).
- Completed routes — every finished delivery (off by default — expect a lot of these).
Messages arrive in your company's language. There's a Test button that fires a message to every channel you've configured, and a Remove button to disconnect.
Advanced — one channel per category: by default everything goes to your main webhook, but you can optionally give any category its own webhook to route it to a separate channel. Leave a category blank to fall back to the main channel.
Your webhook is stored securely (write-only and encrypted — it's never shown back to anyone), only genuine Discord webhook addresses are accepted, and company webhooks can never ping @everyone. Notifications are sent in the background, so they never slow down the panel.
Separately, VTCBase runs its own community Discord for platform-wide news — new companies, platform contracts, events, convoys and community goals. You'll find the invite link in the server chip panel, and each VTC can also publish its own public Discord invite on its company page.
Supporter program
VTCBase is free and always will be. One person keeps the servers, domain, backups and the telemetry app running, and that costs money — so if you enjoy the platform, you can chip in through the Supporter program. In return you get visible recognition and nothing else: supporting gives zero gameplay advantage. Your economy, your rankings and your merit are identical whether you pay or not — the supporter tier is never read by the economy, the rankings or the RS/HC scoring.
The three tiers
There are three supporter tiers, each with its own colour and icon:
- Companion (♥, pink) — €2.50/month
- Veteran (★, cyan) — €5/month
- Legend (♛, gold) — €10/month
Each tier includes everything the tier below it offers, then adds a bolder version of the perks (a brighter badge and glow, a bigger map marker, a higher spot on the Wall).
How paying works
It is a one-time payment, not a subscription. You pick a tier and a duration — 1, 3, 6 or 12 months — pay once, and your supporter status runs until it expires. Nothing renews automatically and you are never charged again; when it runs out you simply drop back down unless you choose to pay again. Prices are shown VAT included, you get an invoice for every payment (it's run by a real, VAT-registered company in Spain), and you can pay by card/PayPal (Stripe) or Bitcoin.
Purchases stack per tier: your effective tier is the highest one currently active, and if a higher tier expires while a lower one is still running, you gracefully drop to that lower tier instead of losing everything.
What you get (all cosmetic)
- An icon/badge next to your name across the site
- A coloured glow ring around your avatar in rankings, the live map and your profile
- Custom name colours plus an animation effect — shimmer, rainbow, glow, sparkle or pulse — which you set yourself in My Profile. These only animate colour and light, never move the letters, and respect reduced-motion settings. Available from the first tier
- A highlighted marker on the live map — bigger, tinted your tier's colour, with a pulsing halo (shown while your listing is public)
- Your name on the Wall of Supporters on the support page
Your privacy is respected
By default you're listed on the Wall under your name. You can instead appear as an "Anonymous supporter" (your name and avatar hidden — this is respected everywhere, including the "new supporter" Discord shout-out), or be kept off the public Wall and map glow entirely. Either way, your total contributed and your purchase history stay private — only you ever see them, in a personal summary on the support page.
The support page also shows a simple transparency bar: what share of the month's running costs (servers, domain, backups and the .exe signing certificate) the current supporters are covering right now. It's purely informational and doesn't touch anyone's economy.
Coming soon: Solo mode
Not available yet. Solo mode is designed but hasn't been built — this is a preview of what's planned, not a feature you can turn on today. Details may still change before it ships.
Today, using VTCBase means being part of a VTC. Plenty of drivers, though, play Euro Truck Simulator 2 and American Truck Simulator entirely on their own and don't want to run — or belong to — a company. Solo mode is being designed for exactly those players: a clean way to use VTCBase as a one-person operation, no VTC required and nobody to answer to.
What it will be
Instead of joining or founding a company, you'll be able to pick a "play solo" option and run purely as yourself. Your routes still flow in through the telemetry app (or Trucky), your deliveries still count, and your career builds up the same way — just without a company wrapped around it.
What you'll still get
As a solo driver you're planned to keep most of what makes VTCBase fun on your own:
- Platform contracts and events — the VTCBase-wide contracts and staged events are open to you, so there's always something to chase.
- Driver rankings — you appear on the cross-company driver leaderboards like everyone else (you keep your personal opt-out).
- Trophies and achievements — monthly podiums and unlockable achievements land on your profile just the same.
- The bank — personal loans stay available if you want to borrow for a truck.
- You keep what you earn — with no company, no commission is taken out of your deliveries.
What won't apply
Some features only make sense with a company behind them, so they're off the table when you're going solo:
- Creating your own contracts — you take platform contracts, you don't write them.
- Convoys — these are cooperative, group activities.
- A shared company base — no company-wide garage, deposit, workshop, real estate or warehouse to manage, and you won't show up on the company rankings.
The trade-off for keeping your full earnings is that repairs cost a bit more than they do for a driver backed by a company workshop. Everything else — the balanced economy, fuel, wear — works the way it does for everyone.
Fully portable, in and out
Solo mode is meant as an easy front door, not a dead end. Your career is yours: because your route history and stats are mirrored to a permanent personal record, you can turn your solo profile into a full VTC later, or join an existing one, without losing anything you've built — your distance, efficiency, RS points, trophies and achievements all come with you.
Until it ships, the practical way to "play solo" is simply to create your own VTC with just you in it.