What's new

What keeps changing on the platform: new features, fixes and notices.

RSS
New #

VTCBase news, now over RSS too

If you run your VTC's website and want platform news to show up there too, you no longer have to copy it across by hand: there's an RSS feed.

You'll find it on the announcements board, in the link next to the title. And if you use a feed reader, just give it the VTCBase address — it finds the feed on its own.

It comes in your language, with the news already translated, and carries the latest forty.

This came from an idea MetalDragon had on Discord. If you're missing something similar elsewhere on the platform, say so — that's where the small useful things come from.

New #

Your server now picks which game version it stays on

When SCS releases a new version of ETS2 or ATS, mods take days or weeks to catch up. Until now that left your people stranded: we updated your server and anyone still on the old mods could not get in.

Not any more. Your server panel now has Game version: leave it on «Current» to always follow the latest, or pin it to an older one while your mods catch up. Changing it restarts your server and affects no one else's.

Two things worth remembering: while it is pinned, new versions do not reach it, and only people running that same game version will be able to join. Switch back to «Current» once your mods are ready.

This came from one of your requests. Thanks for speaking up instead of putting up with it.

New #

A new job no longer inherits anything from the previous one, and the token warning now comes in time

🚚 A new job no longer inherits the details of the one before it. When you delivered and took another job straight after, the new one could end up recorded with the destination and the cargo of the one you'd just finished.

That affected the destination we had on record, and with it your contracts — yours asked for one city and we were writing down another — and the next day's consecutive job bonus, because the chain follows on from where your previous job ended. Measured: 34 drivers missed out on that bonus because of this.

This comes from reports sent in by Carlos Magalhães. Thank you.

🔑 If your token is missing, you now get warned before you drive. The app tells you before you start the job, and in-game as well, not just in the app window. As soon as you paste your token in, the warning clears on its own.

Heads up, because this one is worth getting right: a job driven without a token still doesn't get paid, exactly as before. It can't be recorded, and that's why you're not charged anything for it either. What changes is that you no longer find out when it's too late: we tell you before you drive it.

This comes from a report sent in by Swiss Cheese, who lost their first two jobs that way.

The app updates itself. If you have it open, close it and open it again.

New #

Your achievements follow you, and the warehouse speaks your language

Your achievements no longer reset when you move to another VTC. If you switched companies, progress on every one of your achievements dropped to almost nothing: only what you had driven with your current VTC counted. An achievement is yours, not the company's, and now it comes with you. This affected 192 drivers; one of them had 178 jobs that never counted.

Your base warehouse, in any language. If your base sits in a city whose name the game translates — Saint Petersburg, Brussels, Paris — deliveries could fail to find it: the cargo never went in, or it went in without showing who brought it or who was on the way. It no longer depends on the name. That was 45 bases across 44 companies.

Convoys stick to the deadline you set. You'd set 24 hours and, the moment the first driver delivered, everyone else had an hour and a half left that nobody could see. That cut-off is now yours to set, under Settings → Convoys. And the history now shows who delivered and who didn't.

And four more things: the ranking divisions add up properly and everyone gets placed now; long descriptions no longer stretch the contract card, with a button to read them in full; when you repair a trailer you can see which currency you are paying in; and you can make a signing offer straight from the driver's profile.

New #

Your convoys fill in the cities for you, and your Range matches up again

🚚 Convoys, now in the cargo creator. Setting up a convoy meant typing the origin and the destination twice: once on the site, once in the game. Not any more.

There's a new tab, My convoys, with every convoy you've signed up for. Pick one, hit create and it fills in the cities for you. The cargo is your call: in a convoy everyone hauls whatever they want.

It also tells you what time it rolls out and warns you if you're creating it too early. And if another VTC has invited you to one of theirs, it works exactly the same. Requested by [QS] AlfachLTU.

🔋 The range on the in-game overlay now reads like your dash. Several of you told us it didn't match the one in the truck. They were two different measurements, and both were right.

From now on, your truck's own figure is the default. If you prefer the old one, it's under Settings → Range → “From your real average”. This changes what you see even if you don't touch a thing, so we wanted you to know.

The program updates itself. If you've got it open, close it and open it again.

Notice #

The ranking's tonnage target drops from 40 to 25 tonnes

On Monday the 14th, the way your load weight scores in the VTCB Score changes — and the change is in your favour.

Maxing out the tonnage part gets much easier. Until now you had to average 40 tonnes to take all the points from that section, which left almost everyone out. From Monday, 25 tonnes is enough. Going beyond that adds nothing: the point is to reach the target, not to haul as much as you possibly can.

And weight counts for less than before. That section drops from 15% to 10% of the score, and what takes its place is how you drive: Realistic Settings go from 40% to 45%. Driving well now matters more than carrying a lot.

Workshop loads count again. If you supply your own company's base, those deliveries stop being left out of your average.

Your place in the ranking will move, and so will everyone else's: this is a change to the rules, not a correction to your data. Your routes and your kilometres are exactly the same.

This comes from a proposal by CrossFit_Msk, who argued it with numbers of his own.

Notice #

Vehicles now lose value the moment you buy them

From now on, when you buy a truck or a trailer it loses part of its value the moment you buy it, just like a real vehicle driving off the forecourt.

What you already own doesn't change. Every truck and trailer bought before today keeps exactly the resale value it had. This only applies to anything bought from now on.

Before you pay, the purchase screen shows you what it would sell for, so there are no surprises when you decide to sell.

When selling, the kilometres you've driven and the vehicle's condition are still deducted on top, just as before.

New #

Five new things this week

See only your own drivers on the live map. Two new buttons, "All" and "My company", so you can pick out your own VTC among every truck on the map at a glance. Each button tells you how many are on the road before you press it. DizelDen asked for this one and you voted for it on the public roadmap.

Your VTC banner now shows on driver profiles too. It appears on the profile of each of your drivers, not just on the panel and the company page. If you haven't uploaded one yet, you can set it in your company settings.

Your VTC can now see the mods used on each route. The owner can see them on any route's page, and can grant that permission to any rank from Ranks. The list is declared by the client: it's there to help you understand a route or check whether everyone can run the same convoy, not as proof on its own.

Release a load somebody else reserved. Whoever runs the VTC can free up a reserved load that isn't going to be collected, so it stops taking a slot in the warehouse. You're told whose it is before you release it. This is a permission you can assign by rank too, so you can have a warehouse manager without giving them anything else.

Long routes now pay what they should. We've fixed how pay is worked out on some routes when their distance is adjusted at the end. It's sorted for all new routes.

Notice #

We have taken back money obtained through a system flaw

We found that a number of people were taking advantage of a flaw in the platform to get money they had not earned by driving.

The flaw is now fixed and cannot be repeated.

Everyone who used it has had all of it taken back, plus a 20% penalty. In some cases that leaves the balance negative, and that is deliberate: giving back what was never yours should not come free.

We are not naming anyone, and we are not explaining what the flaw was. Anyone affected will see it in their transaction history and is welcome to open a ticket if they want to talk about it.

To everyone else — the vast majority of you — thank you. Nothing changes on your side. We are telling you because we would rather you hear it from us than through rumours.

New #

What you reported this week

Almost everything this week comes from things you told us. Thank you: those are the ones that show the most.

Cargo names in your language, in ATS too. Goods names now appear translated across the whole site, American Truck Simulator included. Tolga told us — he was seeing them in English. (710 cargoes, twelve languages.)

The sidebar folds away. The three-line button collapses it to icons and you gain almost all that width; hover and it comes back in full. $Haka'Okarun's idea — he works on a narrow screen. Desktop only.

Panel RS now shows the number. "Recent activity" shows how many RS Points each job earned, same as on your profile. It used to say just "RS". $Haka'Okarun spotted that one too.

Company call: any cargo counts. The goods shown are only a suggestion, and some are seasonal and not around all year. The notice now says so, so nobody hunts for a load that isn't there that day.

Two daily bonuses, retired. The warehouse ones were completed three times in a hundred and burned one of your three daily slots. Those slots now go to challenges you can actually finish; if you had one today, it has already been swapped.

And the guide starts at the beginning. It now opens by explaining what VTCBase is: that your balance, your trucks and your record are yours and travel with you if you change VTC, and why rates and diesel are the same for every company.

New #

Looking for people to polish their own language

The site is in twelve languages, and right now only two have somebody really looking after them. The rest came out of a first pass, and there are bound to be odd phrases, things that don't quite fit, or words nobody would actually use in your language.

We're looking for people who fancy going over their own. You don't need to be a professional translator and there is nothing to install: it all happens in the browser, signed into your account.

You see the original phrase, how it reads now and which screen it appears on, with a link to go and look at it in place. If it sounds wrong, you change it. That's it. You can do five phrases and stop, or stay a while — whatever you do stays done.

Any of the eleven works for us: English, French, German, Italian, Portuguese, Danish, Polish, Russian, Ukrainian, Lithuanian and Turkish.

If you fancy helping out, open a ticket telling us which language and we'll give you access. No commitment to hours, nothing to sign: you translate when you feel like it and stop whenever you want.

And if you'd rather not sign up but you have spotted something badly worded, tell us by ticket anyway. That helps too.

New #

The cargo creator, sorted

New client version, and it brings one thing above all: creating cargo no longer ruins the ones you already had.

  • You can create several in a row at the same company without them clashing. Before, creating one could wipe out another — sometimes the one you had just made yourself.
  • The trailer you pick is the one you get.
  • If the company is full we tell you beforehand, instead of one vanishing with no explanation.
  • Companies with the same name can now be told apart in the list. It happened in Osnabrück, Linz and Fier.

And along the way, "My contracts" opens on the first click: you used to have to click twice.

To update, close the client and open it again.

New #

Traffic now shows with the other seals

Traffic now shows as a realism seal. It has always counted, but it went on its own, apart from the rest. Now it sits with the other eleven, where you can see at a glance whether you have it at 100% or not. Your score doesn't change: it's the same traffic as always, counting somewhere else. It applies the same in TruckersMP as in single player, because it's a setting of yours.

You won a vote: 127 in favour, 4 against. There's now a margin of a few seconds before a speeding event counts. If you go over the limit and come back right away, it doesn't count — a sudden change of sign no longer penalises you while you brake. The usual speed margin stays the same: this adds to it.

And the news can reach your Discord. There's a new checkbox in your company settings, "VTCBase news": turn it on and this very post lands in your channel, in your VTC's language.

Also: • Fuel and workshop material deliveries no longer get lost on the way • Your VTC banner is shown in full, edge to edge • Your card expenses go by date, with the trip's date • In Voting you can say "doesn't affect me" • A button to copy your token, and it tells you why it fails • The VTC cards tell you whether the month is in the black

Update the client to get it all.

New #

Your score and your place, without leaving the game

In the game The in-game panel now shows your score for the last 30 days and your place in your division, and it updates after every delivery. It is the same number you see in the ranking. And cruise control is shown in the units you have chosen — thanks to DimitrisSKG [FRTC], who reported it with the measurement done.

Your routes A half-finished trip is no longer cancelled on its own: you can leave it for weeks and pick it up where you left it. It only closes if you start a different one, and that does not count against your reliability. A trip split across two days now counts as driven on the official server. ATS contracts read in miles.

Cards and money Every expense says which route it came from, with a link. Cards have a number and an expiry date. "Economy" is now called Ledger and can be downloaded as CSV or JSON. A manager can now reactivate a suspended card.

Your account Deleting your account now puts what you would lose in front of you, with your own numbers. You can stop the name animations in My Profile → Edit → Performance. A hidden profile now says it is private instead of looking broken. And if the Telemetry page told you "not activated" while it already was: your routes never stopped coming in.

Voting You can comment on each proposal before voting, and the results stay hidden until you vote. Comments are written in English. Idea from Crossfit_Msk.

For owners Job Audit now marks routes with disallowed mods, with its own filter and how much realism they lost.

Notice #

We are looking for people who want to help this grow

VTCBase is run by people from the community, in their spare time. And it has reached a point where one person alone cannot keep up: there are hundreds of VTCs, thousands of drivers and things to watch every single day.

So we are opening up the team, organised by area so everyone does what they are good at:

  • Staff Support — Answering tickets and fixing routes that broke because of a fault on our side. It has the most work and is the usual way in.
  • Staff Anti-Cheat — Reviewing the routes the system flags as odd and the mods that show up. It takes patience and judgement: most cases end in "nothing to see here".
  • Staff Economy — Keeping the economy close to real life: that a long trip pays off, that there is no way to earn money without driving.
  • Game Moderator — Moderating the official servers inside the game. The work happens in the game, not on the site.
  • Community Manager — Discord, announcements and the platform's public voice. Collecting what people ask for and bringing it in.
  • Translator — The site, the guides and the announcements in your language.

How to apply: go to Help and hit "Do you want to help VTCBase?". You will see how the team is organised and a short form: why you want to help, how much time you can really give it and whether you have done anything like this before.

No previous experience needed. Being honest about your time does matter: one real hour is worth more than five that will not happen.

We open a ticket for you and carry on from there. We always answer, whether it is a yes or a no.

Notice #

One very long route or several short ones? Now better explained

It is the question we get most often, and we have explained it better in the guide — with two example drivers.

Ana does a single 10,000 km route. Bruno does 10 routes of 1,000 km with different cargoes. The same kilometres — but Bruno ends up with a higher score, and not because he drove more.

With a single route you can only carry one cargo, so the 12% variety comes out at zero: not because you drove badly, but because there is nothing to compare. And with a single route there is not enough sample: your score starts at 64 and moves towards the real one as you accumulate routes.

We have also spelled out something that was never said: of the six metrics, two are measured per kilometre and four per route. That is why a 10,000 km route that nobody commissioned costs you the whole 12% commissions component, just like a 100 km one.

The guide has the table with what each of them would score, and also what does not change: realistic driving and tonnage go per kilometre, so there 10,000 km in one go is worth the same as 10 × 1,000.

In one sentence: it is not how much you drive, it is how many different things you do well.

👉 It is in the guide (Rankings and VTCScore) and behind the "Ranking guide" button on the boards themselves.

Notice #

How the ranking works: your last 30 days

Your score can drop even when you're driving. That's by design.

You keep asking us the same thing: «I do long routes and my score goes down». You're not losing anything — but it helps to know how it's measured.

Your VTCB Score is your last 30 days. It isn't a total that piles up from the day you joined: it's a rolling window, and every day the routes older than a month drop out of the count.

Your division changes on Mondays. Your score never resets; the only weekly thing is moving up or down a group.

Why it works this way: it rewards consistency and quality, not one big push. With an all-time total, whoever has been adding up for two years stays ahead forever and a newcomer has no chance. With 30 days you're all competing for the same thing: how you drive now. And that's why competing for one month and vanishing doesn't work.

So why does it drop while I'm delivering? For two reasons, and neither is your fault:

The window moves. If you had an excellent week a month ago, those days are falling out right now. Even if you drive just as well today, the picture changes.

It's an average, not a sum. It measures how you drive, not how much. A longer route doesn't score more for being long: it goes into the average like the rest. If it carries damage, speeding or a fine, it pulls the average down; if it's clean, it holds it up.

In short: more kilometres don't raise your score. Better kilometres do.

In Divisions & Rankings there's a period selector. By default you see the last 30 days, which is what competes — but you can pick a specific month and see how it ended up. A closed month no longer moves, so it's the calmest way to see your progress.

New #

The cards are here: your expenses are no longer deducted trip by trip

From today, what you spend on the road — fuel, tolls, ferries and truck and trailer rentals — is no longer taken off each trip. It goes onto a card, and the card is settled at the end of the month.

You have two, and you'll find them under My Cards, in the menu, below My Fleet.

Yours is held by everyone and travels with you: change company, leave or get kicked, it stays yours. It has no limit and is charged on the last day of the month, in one go.

Your company's is issued by your VTC, with a monthly limit they decide. If they haven't issued you one, you don't have one — and that isn't a bug: it's your VTC deciding who gets one and for how much. You can ask for it from your own page.

How it works in practice

A switch comes turned on that says "pay with the company card whenever there's balance left". With that you don't have to do anything: every cost is covered by your company while it has monthly allowance left, and when that runs out, the rest goes on yours.

If you'd rather decide yourself, switch it off and choose charge by charge. Either way you can change who pays each line, with a button, until the month closes.

A charge isn't split between the two: if it doesn't fit in what you have left, it goes entirely on yours. And when a delivery has several charges and they don't all fit, they're covered starting with the cheapest, so the company card covers as many things as possible.

You don't have to wait for the 1st: you can pay it all whenever you like, or pay a single charge from its own line.

Your route breakdown will look different

Fuel and tolls now appear without a red amount, with "goes to your card" next to them. It isn't that you aren't charged: it's that you weren't charged there. It's the same thing that already happened with fines, which show as "1 fine" with no figure because they're paid in Traffic Control.

Two changes that will affect you, and we'd rather tell you

Ferries and trains are now paid by you. Until today your company's cash paid for them and they cost you nothing. That was an exception nobody had designed, and it ends: they become one more cost of yours, which your company card can cover if you have allowance. On routes with long crossings it shows, so keep it in mind when accepting a job.

And what you owe is no longer wiped when you change company. Before, leaving a VTC with a negative balance reset it to zero. Not any more: if you owe money, you still owe it, whether you leave on your own or get kicked. It's your cost, not that of the company you're leaving. A ban still confiscates the balance — that one really is a sanction.

If your balance doesn't cover it

It goes negative, and nothing happens beyond what already did: you keep driving, you keep earning on every route and you work your way out of the red. The only things a negative balance stops, same as before, are taking out a loan and repairing at the workshop — if you're left without a usable truck, take a rental and keep rolling.

For owners and managers

Under Company cards, in Administration, you set each driver a monthly limit. One number per person and that's it: no percentages, no conditions and no inbox of invoices to approve one by one.

At the top of the panel you have four figures before deciding that number: what you're giving in total, what you hold in cash, what you've paid this month and what those same drivers have left you in commission. That last one is the one that matters: it tells you whether the cards are costing you more than they bring in.

The system warns you but doesn't stop you — it's your company and your money. The only thing it won't allow is leaving the cash box negative: if you give €7,000 and hold €200, the card authorises €200.

Issuing a card and raising a limit belong to the owner, but you can delegate it to a rank from the Ranks page. A manager can lower limits and suspend cards without that permission. And when someone issues a card to themselves, it's flagged and in plain sight.

When a driver asks for more, it appears on their own row with a button, and the menu carries a counter so it doesn't slip past you.

It's all explained in the guide

This is the summary. The user guide has the two full sections — one for drivers and one for owners and managers — with every detail, in your language: https://vtcbase.com/guia

New #

Your route no longer splits in two

You can now leave a trip half done and pick it up whenever you want.

If you left a long route and came back later — you went to bed, closed the game, your PC restarted — the trip started over and you lost everything you had already driven. Not any more: it is one single trip, with all your kilometres, even if you come back the next day.

This was the bug costing you the most: 224 drivers and 430,160 km in the last month. Sorry it was there for so long.

And three more things:

🖥️ The in-game panel shows up on its own again when you open the program. In the previous version you had to untick it and tick it again in Settings. That one was on us.

📋 If you drop a trip to take another one, the first stays in your history — and it does not count as an abandon, neither in your reliability nor in the ranking.

No more cancellations nobody made, those routes that showed up cancelled and then reappeared completed a minute later.

👤 And on the website: a driver's name in the route list now links to their profile.

The program updates itself. If you have it open, close it and open it again.

New #

Now you decide what we build

Two new sections in the menu. In Road Map you can see what we are working on and what comes next. In Voting, the ideas that are not decided yet: any driver can vote on them, yes or no, and change their mind whenever they want.

And four more things:

▶️ Replay your route on the map. Hit play and watch your truck move along the path it took, with speed, road speed limit, distance and fuel at every point.

🔓 Release a teammate's reserved load. If you run the company, you no longer have to wait for it to expire on its own.

⚠️ A warning when your realism settings do not reach us. Before, you just saw a zero in your score with no way of knowing why.

🗑️ Delete your account yourself, from your profile, with 30 minutes to change your mind.

We do not give dates: we would rather not promise a day than miss it.

New #

The rankings are now a real competition

A ranking of 900 names is not a competition. It's a list.

Being "640th of 900" tells you nothing: not who you're up against, not whether you're doing well. From today, that changes.

You have a division. Drivers, companies and countries are split into divisions. You no longer compete against the whole platform, but against the ones who are where you are.

The ladder moves every Monday. The top go up and the bottom go down. You see it painted in the table —green you're promoted, red you're relegated— and at the top there's a countdown in your own time. The first move is this Monday.

And you only go down if someone comes up to take your place. Like in a real league.

Two competitions, not one. VTCB Score rewards how you drive; distance, how much. They're independent: you can be Division 1 in one and fighting in the 7th in the other.

You're in as soon as you hit the minimum, no waiting: finish your job and you're already playing for promotion.

Countries play in groups of four, like a World Cup.

And trophies now have to be earned at the top. The month's podium is only contested in Division 1, and you have to hold on there for the whole month: dropping one week and coming back the next no longer counts. The medals you already had are kept.

Your profile has your week-by-week history: which division you finished in and whether you went up or down.

See you in Division 1.

New #

Alt+Tab no longer freezes your mouse

New client version, 0.9.75. It updates itself.

🖱️ Alt+Tab no longer freezes your mouse. Leaving the game to check something else left the cursor stuck in the middle of the screen, and sometimes closed the game. Fixed.

⏱️ On TruckersMP, the time left is now the real one. It was showing less than half of what the trip actually took, and it hit one in three drivers. If you stop along the way it will still read a bit short: the game's own route advisor assumes you drive without stopping.

🔄 The client updates even if you never close it. Anyone leaving it open for days stayed stuck on an old version. It may restart while you're driving: your route is not lost.

Fuel on quick jobs is what you actually burned, good connection or not.

🚛 Also: range now uses your real consumption, you can see the km you've already driven, there's a button that saves the log to your Desktop, and the cargo creator now tells apart cargoes that share a name.

On the site: sort the contract board · the company call no longer asks for cargo that doesn't exist · cargo is named like in the game · a new-announcement badge in the menu · the guide explains the 10,000 km cap per trip.

And a correction: the "missing kilometres" warning we said we'd removed yesterday is back. We got it wrong — it was flagging something real.

Thanks to rubëns, DizelDen, zefuryc, MetalHammer, Crossfit_Msk, Злой Няшка, Андрей Москва, QataR and VitorPro.

New #

A full warehouse no longer costs you the trip

Nine fixes. Almost all of them come from your tickets.

📦 Deliver to a base with no room and you still get paid. That route used to end at €0. It happened 59 times a month. Not retroactive.

🚦 Refuelling no longer lowers your speed discipline. Fuel stations, rest areas and loading yards stop counting against you. New routes only.

🔧 With the warehouse full you can now order oil, tyres or diesel to that base. They don't take warehouse space.

📏 No more "you're missing kilometres" warning when nothing was missing.

🏅 Official server points are no longer lost over a few seconds.

🧮 In Supplies, a "Fill" button works out what's left to reach the cap. Field by field, or the whole base at once.

🔧 The Workshop Market is now set up on each base, under Base → Workshop.

📑 Duplicate a contract is now also in "Created". And a draft no longer loses the public checkbox or the assigned driver.

🛟 A button to report a problem on any route, already linked to it. And attachments from the first message of a ticket.

Thanks to Crossfit_Msk, Vinicius Ribeiro, Злой Няшка, albertosanzalamo and VitorPro.

New #

You asked for it

Ten new improvements. Seven come straight from tickets you opened this week.

Real range in "Routes in progress": the km you have left based on your actual average consumption, not the dashboard estimate. In red if you won't make it.

📋 In multi-stage contracts you can see which stage each participant is on (2/5) and which ones they still have left.

🔧 And you can fix the cargo of an already completed stage without cancelling the contract. Nobody loses their progress.

🔁 Public contracts that nobody delivers on time now go back to the board instead of sitting there dead.

⬅️➡️ Arrows on a job page to jump to that driver's previous or next route.

💶 The contract form no longer suggests €10,000 as a reward. And if you assign the contract to a specific driver, it can be 0.

🔧 Workshop materials are now named exactly like in the game, in all 11 languages. No more hunting the map for a cargo that isn't there.

🚨 If your deliveries aren't counting, the site warns you and you fix it in one click.

🔄 A warning before you spend your "start from scratch" if your balance is already at the starting amount.

📎 Ticket attachments up to 8 MB.

Thanks to MetalHammer, Vinicius Ribeiro, Othodnyak, Thaliart, Crossfit_Msk and Maslenok^^. If you spot something odd, open a ticket — this list is literally that.

New #

See you on the road

VTCBase is not a list of companies each competing on its own. It is a community. And a community needs a place to meet.

From today, every route you drive on an official VTCBase server earns you VTCBase Points. Any route: contract or not, for your VTC or just for yourself. 0.1 points for every 100 kilometres, simply for driving it there, with everyone else. And if it also closes a contract, you get both.

We have two official servers, one for ETS2 and one for ATS, and they have been almost empty for far too long. From today they have a real reason to fill up: every kilometre you drive inside counts towards the VTCBase Ranking, your monthly trophy and your place in the Hall of Fame.

You get in from the chip in the top menu. Routes that count carry the Official badge, and on the dashboard you will see live who is inside at any moment. When you see names in there, you know what to do: get in too.

Two things before you set off: • The route must be driven entirely inside the server. Joining on the last kilometre just to deliver does not count. • You need a public Steam profile, including "Game details". If it is closed we cannot count your routes, and we will let you know on your profile.

VTCBase Points are prestige, not money: they do not touch your balance or your company's economy.

See you inside.

New #

Your route no longer gets lost, and you are paid for the kilometres you drive

New version of the telemetry app, 0.9.74. It updates itself.

Your route no longer depends on your connection holding up

A finished route is safe the moment you finish it. You can close the game a second later, lose your internet halfway, or shut down the PC: it is still there and comes in on its own when you are back.

And it does not give up: if something fails on our side, it keeps trying until it goes through. There is no number of attempts after which it is written off.

The app now has a list showing where each route stands: waiting, sent or failed. If one stays on failed, open a ticket and we will look at it — you do not have to drive it again.

You are paid for the kilometres you drive

If you drive through an area with a poor connection, or it drops mid-route, you earn the same as if it had never dropped. Before, a route driven in full could be paid at half, or at zero, and it hit hardest those furthest from our servers. Last week alone, 98 routes were paid zero with the trip genuinely done.

With one condition worth being clear about: what gets paid are the kilometres driven with the app open. If you close it halfway and keep driving, that stretch does not count. And if it closed because it crashed, you lose nothing: it is given back automatically.

The bar tells you how far you have come

As well as how far is left. It is on by default; if you would rather not have it, turn it off in Settings.

And on the website

· A large delivery fills all your supply quotas, not just one. · Two cargoes with the same name now count as the same: in the game, "Cars" is eight different cargoes. · You can now attach images and logs in ticket replies, not only when opening one. · A multi-stage contract can now be reserved for a specific driver.

Thanks to everyone who opened a ticket with their route number. Nearly everything above came from there.

New #

Kilometres that no longer go missing, and eight more improvements

A big batch this time. Let's start with what hurts most.

Your kilometres arrive in full. If the client restarted midway through a long run, you could lose part of the distance. Not any more. We also fixed what happened to those who alternate ETS2 and ATS with a job open in each: they could get mixed up.

Driving together no longer costs anyone their run. When two mates from the same VTC hauled the same job at once, only the first to deliver got credit. Now both do.

Search. The magnifier in the top bar: type a name and go straight to the driver's or the VTC's profile, without scrolling through lists. It also finds names written with unusual lettering.

See who you're negotiating with. In the Driver Market, every offer and every conversation now links to the other side's profile. You can look at an applicant's record before accepting, and a driver can look at the VTC making the offer.

Contracts from the right game. The ETS2 / ATS buttons were hidden precisely from single-game VTCs, which are the ones that receive the other game's contracts. They now always show, and each contract is tagged ATS or ETS2 instead of US and EU.

For owners and managers, three money fixes:

· If your VTC buys the fuel and also covers part of your drivers' expense, that amount was deducted from your cash twice. Now covering a driver costs you only the income you forgo. · Penalties from your public contracts are collected by you, but they showed in red as if you paid them. They now show in green and count towards your income. · At an ATS base, the workshop names materials the way they are called there, in the repair log too. And that log reads in your language even if whoever repaired was from another country.

Two more details: the no-quota delivery notice no longer points at you when you deliver to another VTC's base — it isn't on you — and it can be dismissed; and the "Highest Income" record is now called "Highest Payout", which is what it actually measures.

Thanks to everyone who reported these in detail. Almost all of it comes from your messages.

New #

No more hauling the same thing over and over

You told us in many ways: "give us more work" and "the routes are starting to sound familiar". You were right, and it was not just a feeling — we went and checked.

Over the past months VTCBase contracts had used 38 different cargoes in total. One of them, dynamite, came up five times. And twelve cities: Madrid, Hamburg, London, Barcelona… the usual ones. From ATS we had used exactly one: Reno.

Now there are twice as many contracts, and they are a different animal.

What changes

Six active contracts per game, instead of three. With two new ones every day, so there is always something fresh.

No more base map only. Every DLC is in play now: if you own Iberia, Scandinavia, Texas or Kansas, contracts will take you through them.

Cities nobody drives to. Košice, Mojave, Van Horn, Zamość, Siracusa. Places with character, not the same four capitals.

Cargoes almost nobody hauls. This is where we had fun:

· "The Frac Tank nobody wants to wash" — back from the well with half the desert stuck to its walls, and nobody in the yard goes near it with a hose. · "Mojave, where planes go to retire" — to the airfield where the ones that will never fly again sleep in rows. · "The last honey of summer" — the apiaries are closing for the season. A slow, quiet load: the trailer is sealed and honey does not forgive a hard brake. · "Bales of waste paper bound for the mill", "The Košice steelworks does not close in August", "Forty tonnes do not move themselves"

One thing

You can hold three at a time, but there are six published. Which means you now have to choose — and for the first time choosing is fun: the 1,700 km run in one go, or three short ones with odd cargo? Do you detour to Mojave or make the most of the trip you already had?

Head over to Contracts and have a look. And if a cargo seems impossible to find, tell us: we would rather know than have you stuck halfway through.

See you on the road. 🚛

New #

Your kilometres no longer depend on your connection

Version 0.9.72 is out, and we strongly recommend updating as soon as you can.

You can now drive offline

If your internet drops mid-route — or you play with no connection at all — your routes still count. Every kilometre, every delivery. They reach us on their own the moment you are back online, and you do not have to do anything.

Until now, losing connection during a run could cost you the kilometres you had already driven. That is what was behind most of the support tickets this week, and it is over.

You can see that nothing is lost

There is a new screen in the client showing any delivery still on its way to us. If you have a bad connection, you can check that your work is safe instead of wondering whether to open a ticket.

Two more things this version fixes

Routes you never cancelled no longer show up as cancelled. If you delivered while offline and then started another job, the previous one could end up marked as cancelled through no fault of yours. Now it corrects itself as soon as your delivery arrives.

When a realism setting is missing, we can now tell you which one — and what value you have it at. Before, we could only say "something is off", which was not much help.

How to update

Open the client and it updates itself. If it is already running, restart it.

Do it today rather than later: the protection only applies to the routes you drive with the new version.

Notice #

⚠️ Client version 0.9.71 is now required

From now on, the telemetry client must be version 0.9.71 or newer.

If you are on an older version, your jobs will NOT be counted. They are not paid, they do not score, and they do not count towards contracts or rankings.

You do not need to do anything: the client updates itself next time you open it. If for some reason it does not, close it and open it again.

If you are on an old version, the client itself warns you on screen.

Why: older versions do not record kilometres properly, and that is what caused the problems of the past few days. With 0.9.71 your kilometres are recorded correctly, including when the connection fails.

This was announced in advance. If you have any doubt, open a ticket.

Notice #

🔧 We had a telemetry issue — it is fixed

Over the past few days some jobs were not counted correctly.

It is fixed now. The part that depends on the client is corrected in version 0.9.71, which installs itself next time you open it. You do not need to do anything.

And we would ask you one thing: if you see anything odd in your jobs — kilometres that do not add up, a delivery that cancels itself, a payment that looks wrong — please open a ticket. Even if you think it is trivial.

Almost everything we fixed this week came from drivers who took the time to write. Every report you send makes VTCBase better for everyone.

Thank you.

New #

🔧 The client no longer splits your jobs or cancels them on its own

A new version of the telemetry client is now available.

No more jobs splitting into several. If you drove one trip and it showed up as two or three jobs — some cancelled and unpaid — that is over. It was why you sometimes drove hundreds of kilometres and only part of it counted.

And deliveries that cancelled themselves. If the client lost its connection for a while, on coming back it thought you had started a different trip and cancelled the one you were on. Now it waits and recognises the job you already had.

Your map trace is no longer lost when the connection drops right as you deliver.

You do not need to do anything: the client updates itself next time you open it.

If a recent job was cut short or left unpaid because of this, open a ticket and we will look at it one by one. We have already compensated several drivers over the past days.

Thanks to everyone who reported it. Without those messages this would have kept happening quietly.

New #

⚡ VTCBase is now faster everywhere in the world

We've changed the way the site is delivered. You'll notice it most if you're far from Europe.

What you'll notice: pages load sooner, and it shows most on the heavy ones — the map, the charts and the pages with lots of images.

Who benefits most: whoever is furthest away. Brazil, Latin America, Eastern Europe and Asia had the worst of it: every icon and every image travelled all the way to Europe and back. Not anymore.

You don't need to do anything, and nothing changes about how the platform works. Same site, just faster.

If you see anything odd — a page that half loads, something that doesn't look right — tell us through support.

New #

🔧 New client version: several fixes

There's a new version of the telemetry client. It installs itself next time you open it — you don't need to do anything.

What changes for you:

No more fuel charged for switching trucks. If you own several, moving from one to another in the garage was counted as refuelling. Not anymore.

Routes no longer close by themselves. Some deliveries were marked as done the moment you took them, and you had to redo them.

A delivery can no longer be charged twice.

Chassis wear was wrong. It ate away at your chassis run after run, even if you repaired it. It's fixed now, and we've restored the chassis on every truck: if you see yours at 100%, that's why.

Speed discipline is measured better, so your VTCScore reflects how you actually drive.

And the client now speaks Turkish.

If something still doesn't add up, open a ticket. Several of these fixes came from drivers who took the time to write.

New #

Client 0.9.6: incorrect charging on quick jobs is fixed

On quick jobs the game lends you one of its own trucks, and the client was counting the kilometres of those routes wrong. Some came out with impossible distances and a charge that made no sense.

This is fixed in version 0.9.6. Anyone affected had their balance adjusted by hand, and those routes were recalculated with the real kilometres.

From 24 August, 0.9.6 will be required: routes sent from older versions will stop counting. The client updates itself when you open it; if yours doesn't, you can download it from the website. A notice stays in the menu until you are up to date.

And if you hadn't done it since the previous version: the plugin will ask to reinstall once. One click, and telemetry keeps working meanwhile. Do it with the game closed, or the file cannot be replaced.

New #

Traffic Authority: fines now work like they do in real life

In real life a fine is not taken out of your wages on the spot. It arrives, it has a deadline, and you decide when to pay it — knowing that the longer you wait, the more it costs.

From today it works that way in VTCBase.

Your route pays you in full, with nothing deducted. Each fine becomes a case you settle in the new Traffic Authority section, in the menu under My Fleet.

The sooner you pay, the less it costs: · For the first 3 days you pay half — exactly what was being deducted from you until today. · From day 3 to 7, the full amount. · From 7 to 15, with a surcharge. · After 15 days it is charged automatically, at the highest rate.

If you pay on time nothing changes for you: you pay what you were already paying. What changes is that now you see it, you know why, and you choose when. A red badge shows in the menu while you have any outstanding.

And this is only the beginning: the Traffic Authority is the home where more of the trade will arrive over time.

New #

Client 0.9.5 — required in 3 days

Version 0.9.5 of the VTCBase client is now available, with improvements to the client and to the anti-cheat system.

The client updates itself when you open it. If yours doesn't, you can download it from the website.

From 23 August, 0.9.5 will be required: routes sent from older versions will stop counting. Check your version and update before then.

The first time you open the new version, the plugin will ask to reinstall itself. It is a single click, and everything keeps working in the meantime.

New #

You can now become a VTCBase Ally

We're launching the Ally programme: recognition for those who help VTCBase get known.

Streaming counts the most — on Twitch, YouTube, Kick or wherever you broadcast. But it isn't required: we also value you sharing it in forums, in your Discord or in your community, helping out newcomers, or carrying it in your TruckersMP nick. If you bring people in and help them, you're an ally.

What you get · The same benefits as the Veteran support tier · A purple badge and glow that only Allies have · Your company gains monthly value, just as if someone backed it — bringing its server closer · Early access to what we're building, and a say in it

How it works You apply under Ally in the menu, right below Support. Every application is reviewed by hand by someone on the team — no automation. It's granted for 3 months and renewed while you're still active.

The team grants it, person by person.

Doing something for the community? Tell us about it.

New #

🗺️ You can now see where you actually drove

Every job page now has a map showing the route you actually drove, drawn on the real game map.

You get the full line of the trip, the stretches where you were over the limit marked in red, and a dot on every fine, toll, ferry and train, with what happened and what it cost you.

The overlay also gets a fines counter, next to the speeding one. It turns on by itself when you update, without touching any pills you had switched off.

You need client 0.9.0, which updates itself the next time you open it.

One important thing: only new routes will have a trail. The ones you already delivered left no trace and cannot be reconstructed — that is not a bug, it is that until today nobody was recording it.

Notice #

🌎 New node in North America

We now have our own game server node in North America.

Until today we only had nodes in Europe and South America. That meant a VTC from the United States or Canada was playing on a European server, and Mexico, Central America and the Caribbean were served from South America. It worked, but with a ping they did not deserve.

What changes from today:

If you already have a server, you can move it right now. Go to your server settings, stop it if it is running, and under Region pick North America. Your configuration and your game files are kept; only the ports change and, if you have no Steam token, the session ID.

If you create a new one, the platform already suggests the closest region based on your VTC's country.

Changing region is free and reversible: if you prefer to go back, it works the same way.

VTCBase game servers are part of what the support programme sustains. If having one close to your drivers helps you, there is now one more reason to be in North America.

Notice #

⏰ Late deliveries now get paid

Until now, delivering a load after the freight deadline meant earning absolutely nothing for that route. On top of that, the fuel you had refuelled during the trip was still charged, so a late delivery could leave you in the red despite having done the work and arrived with the cargo intact.

That changes today.

A late delivery now pays 50%. And, more importantly, it counts like any other route: it scores towards your RS, advances your contracts and convoys, and counts in the rankings. Arriving late penalises you — it no longer cancels the trip.

On each job page you will clearly see whether it arrived past the deadline, how much was reduced and why. Before there was only a small tag and a red number with no explanation.

The change applies from today: routes delivered earlier are not being revised.

Thanks to the drivers who reported it. This came out of your messages.

Notice #

🛡️ Routes the client never sees are no longer paid the same

What changes: if the VTCBase client isn't running while you drive, that route is no longer paid as if it had been.

Until now, when no signal at all reached us during a trip, it was paid 100 % — the idea being «if we can't judge it, better to overpay than underpay». The problem is that this made closing the client the easiest way around the check: with no signal, nobody can say you didn't drive.

How it works now: we pay what we can verify. If the client was running during the trip, everything stays exactly as it was — and for the vast majority nothing changes at all, because 98 % of routes already arrive with a signal.

What if my game actually crashes?

It happens, and we don't want you paying for it. If your game or the client dies mid-route, open a ticket with the delivery number and we'll review it by hand. It's not an excuse that bothers us: we'd rather review ten genuine cases than leave the door open.

What does NOT change:

• Nothing is retroactive. Routes already delivered and paid stay as they are. • If the client restarts for a moment and comes back, you're fine: the calculation is proportional, not all-or-nothing. • The presence bar stays where it was, and it's generous: it was chosen by measuring 1,949 real routes.

We know this may sound harsh. But a ranking and an economy are only worth something if what's behind them can be checked. Thanks for actually driving. 🚚

Notice #

🔄 Simplifying the data source: now only Mixed and VTCBase

Until now a VTC could pick between three data sources: Trucky, Mixed or VTCBase Telemetry. We've retired the first one.

This changes nothing for your VTC. If you were on «Trucky only», you're now on Mixed, and Mixed still processes Trucky exactly the same: same webhook, same jobs, same economy. Nothing to reconfigure.

What does change, for the better: in Mixed, each driver picks their own client. Before, «Trucky only» blocked VTCBase's own telemetry for the entire VTC — so a driver who had downloaded the client and minted their token would hit a «VTC disabled» message with no hint as to why.

This wasn't rare: 15 drivers were in exactly that situation, most of them with the client running that same week, trying without knowing the block came from a company setting.

The two remaining modes:

Mixed — Trucky and VTCBase telemetry at the same time. Each driver picks. It's the default and the most flexible. • VTCBase Telemetry — the client only. Trucky webhooks are ignored.

Still can't use the client? Then there's only one possible cause left: your own telemetry source is set to Trucky. You can change it yourself from your profile. The client now tells you so when it connects.

Thanks to everyone who asked — it took someone complaining for us to spot it. 🚚

Notice #

⛽ How fuel is charged on rented trucks

We've had several questions about this, so let's explain it properly — it isn't obvious.

With your own truck, nothing changes. The tank is yours: you pay when you refuel, same as always.

If you drive a truck that isn't in your fleet — rented, borrowed, or taken from the game — it arrives with a full tank, and that diesel isn't yours. So on those routes:

• You are charged the fuel you BURNED on the route, not the fuel you refuelled. • Whatever you leave inside when you return it is NOT charged. There are routes where someone refuelled 663 L and was charged 455: you only pay for what you used. • The destination country's price applies. These are real-world prices, updated weekly.

Why? Until now, taking a truck from the game meant driving on free diesel: you paid the rental but not the fuel. That was never intended, and it was an advantage over drivers using their own truck, who do pay.

Now you can see it on the route. In the job detail, next to the fuel amount, there's a note explaining the charge. And while we were at it we translated the fines: no more «no_lights», it now says «Driving without lights» in your language.

Thanks to everyone who asked — without your messages this would still be unexplained. 🚚

New #

🤝 Your VTC is no longer an island

A VTC shouldn't be an island. For years, running a company has meant the same everywhere: your people, your jobs, your stats. And right next door, another company doing exactly the same, on the same map, without ever crossing paths.

That ends today. Until now, a public contract could only be brought in by an independent. Now any driver who isn't from the company posting it can: more than eight hundred of them, ready to bring you what you need.

For the first time, one company depends on another's work.

The cycle

You post what you need → someone from outside brings it and gets paid → the load enters your warehouse 🌐 → one of your drivers takes it out and earns VTCBase Points → a slot frees up and you post again.

To be able to ask, you first have to have taken something out. Nobody can rush it: at every step someone has to actually drive. The community moves on its own.

And the ranking recognises it

The 12% that used to be "% World of Trucks" becomes "WoT / PuC": the percentage of your jobs that someone commissions from you. World of Trucks or a public contract — worth exactly the same, and a job that is both counts only once.

Nobody loses points for driving the way they always did. There's simply another road to the same place, and it runs through helping another company.

When posting

Reward optional, expires in 48 h, whoever accepts has 3 days, 3 active at a time.

Always something different

You open VTCBase and always find something different: tyres in Osnabrück, fuel in Lyon, a contract posted twenty minutes ago that's on your way.

No other platform makes companies need each other. A community isn't three hundred companies playing alone — it's three hundred playing together. 🚛

New #

🚚 Client 0.8.9: cruise control speed on the overlay

The overlay now shows what speed your cruise control is set to, right next to the road limit. One glance tells you whether you're locked above what's allowed, without looking down at the dashboard.

When cruise is off you'll see a «—» in its place, so the bar doesn't jump around when you switch it on.

That's the only change in this version. It installs itself: the client updates on startup, you don't have to do anything.

New #

🔁 You can now duplicate contracts

You can now duplicate an active contract in one click. Until now you could only relaunch a closed one, so creating several identical contracts meant retyping them by hand.

From now on, every active contract has a Duplicate button: it opens the form with the same data as a brand new contract, and the original is left untouched. Tweak whatever you want and publish.

It's especially handy for public contracts, which are single-participant by design: if you want several solo drivers hauling cargo to your base, it's now two clicks per contract instead of filling everything in again. And there's no limit to how many you can have open.

Thanks to Ebojager for the heads-up. 🚚

New #

🎁 Thanks for bringing people in — here is a server on us

We know a lot of you like the platform and have been spreading the word on your own: in forums, in videos, in your Discords. Nobody asked you to and nobody paid you for it, and VTCBase has grown largely because of that.

We have come up with a way to say thank you.

Every 5 drivers who join through your link and drive 1,000 km become 15 days of a game server, free.

And it stacks: bring 10 and that's 30 days. Days are added on top of whatever you already have, so if you keep bringing people, your server never runs out.

How it works

  • Your link is in My Account → Referrals, together with the list of who joined through it and how many km each one has done.
  • Any new driver counts: whether they join your VTC, another one, or drive on their own. What we reward is someone new actually trying VTCBase.
  • They have 30 days to do their 1,000 km. That's about 50 minutes of driving.
  • The server has 8 slots and you create it yourself, with the region and game you want.

And whoever joins through your link gets something too

They start with €10,000 instead of the €4,000 of a regular account. VTCBase pays for it — it does not come out of your company's funds, so inviting costs you nothing.

A couple more things

This is not the only way to get a server: it is still included from support tier 1, and the 3 best VTCs of the month by VTCB Score get one for the following month.

And as always: supporting gives you no advantage inside the game. A server is a place to drive together, nothing more. Your economy, your rankings and your merit are exactly the same.

Thanks for being there. 🚚

New #

🌍 Your VTC can have its own server — now in Europe and South America

Running an ETS2 or ATS server has always meant knowing about servers: renting a machine, wrestling with config files, opening ports. On VTCBase it takes two clicks.

And from today you also choose where it lives: 🇪🇺 Europe · 🌎 South America (Santiago, Chile).

The first VTC to move to South America went from 308 ms down to 74 ms. That is not "a bit better": it is the difference between fighting your truck in a convoy and actually enjoying the drive.

Rough latency from the South American node: 🇨🇱 Chile 5 ms · 🇦🇷 Argentina 20 ms · 🇵🇪 🇧🇴 Peru and Bolivia 40 ms · 🇧🇷 Brazil 50-75 ms

If your VTC is North American, Europe gives you better ping than Chile — there is far more transatlantic cable than coastal. The panel picks your region for you, but you can change it whenever you like.

What you can do from the panel, without touching a single file:

  • Start, stop and restart whenever you want
  • Name, password, slots, damage, traffic, towing and collision rules
  • Your mods: export the configuration from the game and upload it
  • Moderators who can kick and mute inside the game
  • Decide which rank in your VTC is allowed to touch it
  • Change region with one click, losing nothing

How to get one: it comes included with your VTC's supporter level. And that level adds up across the whole company: if nobody wants to pay 8 € alone, several members get there together.

  • 8 €/month in supports → 1 server
  • 16 €/month → 2 servers
  • 24 €/month → 3 servers

From Brazil you can pay with Pix, at its own local price: 12, 25 and 50 R$/month.

🏆 And the top three VTCs of the month in VTCB Score get a free server the following month, paying nothing.

Supporting gives zero gameplay advantage: your economy, your rankings and your merit are identical whether you support or not. A server is a place to drive together, nothing more.

New #

🖥️ Your VTC can now have its own ETS2 or ATS server

From today, a VTC with 8 €/month in active supports gets a dedicated server included. Not a paid extra — it comes with the company supporter tier.

And it's meant to be done together. Those 8 € can come from one Legend, two Veterans at 5 €, or four Companions. Nobody has to carry it alone.

What each tier gets

  • 8 €/month — 1 server, up to 32 slots
  • 16 €/month — 2 servers, up to 64 slots
  • 24 €/month — 3 servers, up to 128 slots

ETS2 or ATS on each one. Only play one game? Nothing stops you having two of the same — one modded, one clean.

Managed from your own panel

In Services → Server you start it, stop it and change everything: name, password, slots, player damage, traffic, speed limiter… No files, no consoles. And the owner decides from the ranks who can touch it.

🔧 With whatever mods you want

It arrives ready to play, with the base map and all DLC. But if you run ProMods, alternative maps or any other mod, load your game with the mods active, open the console and type export_server_packages. The game creates two files with your exact map, DLC and mod setup: upload them in the panel and your server runs exactly what you run.

🏆 And a free extra server for the podium

The top 3 VTCs each month in VTCB Score get an extra server free the following month, on top of whatever your tier already gives you.

It doesn't reward driving far, it rewards driving well: VTCB Score measures quality — clean deliveries, no damage, no fines.

This month it goes to Cargotras, MUNDIAL TRANSPORTE and TRANS EL LOBO SOLITARIO. Their servers are already created and waiting in their panel.

Playing solo? It counts too: your personal career works just like a VTC, so with 8 €/month in supports you get your own server to drive with whoever you like.

As always: this grants no gameplay advantage. It doesn't touch your economy, merit or rankings. It's a place to drive together, with your rules.

New #

🚚 New servers: one per game, 90 slots, far more stable

We've moved our convoy servers to a new machine of ours — better hardware and a more stable connection. While we were at it, we simplified everything:

  • ETS2 — the two servers are now a single one, with 90 slots
  • ATS — also bumped to 90 slots
  • Optional mods allowed — you can now join with your mods
  • Open to everyone — any VTC and any driver can use them, for community convoys or just to drive with your friends

How to join

Search VTCBASE in the game's convoy browser and both will show up. The password is on the server chip at the top of the website.

If nothing appears, open "Filter sessions" and tick "Session with mods" and "Session with optional mods" — without those they won't be listed.

Session IDs, if you'd rather go straight in or save them as favourites:

  • ETS2 — 85568392936611609/123
  • ATS — 85568392936611527/124

Paste them into the Convoy Lobby search box.

Damage and realism settings stay fully realistic. See you on the road.

New #

💗 Thank you: the VTCs keeping VTCBase alive now wear their colour

VTCBase stays up because some people pay for it without having to. There are no gameplay advantages in return, there never will be, and every month people support it anyway. This one is for them, and for the VTCs they belong to.

From today, when the active supports of a VTC's members add up to enough per month, the whole company wears the colour on its logo — the same ring they wear on their avatar.

Companion — €15/month (pink) ★ Veteran — €40/month (cyan) ♛ Legend — €80/month (gold)

It shows on its public page, in the rankings, in the comparison and in the VTC Market. And the owner can set a colour and effect on the company name from Settings: gradients, shimmer, shine, rainbow, glow or pulse — the same ones supporters already had.

Three things worth knowing:

Support belongs to the person, not the company. It counts for whichever VTC you're in right now, and if you sign for another one you take it with you. • Live support counts, not what was donated in the past. A VTC that supported a year ago doesn't carry the colour: this recognises whoever is holding the project up now. • If a support expires, the VTC keeps its level for 7 days before dropping. Nobody loses anything for forgetting a day, and nobody gets singled out for it.

The first three VTCs to earn it — and this is quite literally a thank you by name:

🥇 FURTIVOS S.L. · VTC Cuba Halcones Fusion · TRUCK MONKEY

If your VTC wants one, it doesn't take a single person: every member adds up. Three Companions already get there.

New #

📋 You can now hold 3 VTCBase contracts at once

Until now you could only have one VTCBase contract accepted: you had to finish it before taking another. From today you can hold up to 3.

And here's the interesting part, which is exactly what made the change worth it: many contracts can be combined into a single run.

Look at these three, all available right now:

Red Harvest — deliver Tomatoes • Steel Titans — deliver 26+ tonnes • Baltic Gateway — deliver to Rostock

One single run of tomatoes, 26 tonnes, bound for Rostock completes all three at once.

That's the game: before you accept, look at which contracts fit together. Good planning is now worth far more than doing runs one at a time — and picking the right three is part of the skill.

Your VTC's own contracts stay separate, with their own limit of 3. So you can carry 3 VTCBase and 3 company contracts at the same time.

The idea comes from DamienGamer60 [FIC], who noticed several of the live contracts overlapped and suggested being able to take them together. Nice catch. 👏

New #

⏱️ Convoys are now driven together: 1 hour from the first delivery

Until now a convoy gave you 6 hours to deliver once it started. That allowed something that wasn't very convoy-like: sign up, log off, and run the route on your own three hours later. The bonus paid out all the same, without having driven with anyone.

From today: as soon as the first driver delivers, everyone else has 1 hour.

The convoy page shows the countdown the moment the clock starts: "Someone has already delivered — 47 min left to deliver".

Will this affect you? Almost certainly not. We looked at every convoy delivery made so far: half arrive within 14 minutes of the first one, and 78% are inside the hour. If you roll out with the group you'll never notice the clock exists — and an hour leaves plenty of room for a refuel, a breakdown or a wrong turn.

And a bonus on top: the convoy now closes as soon as the time runs out instead of waiting the full 6 hours, and it's checked every 5 minutes. In plain terms: your bonus arrives much sooner.

Convoys already rolling tonight finish under the old rules. The countdown starts applying from the next one.

New #

🚛 Convoys to drive together: pick your server, and 2 of you is enough

Convoys are no longer just a task you share on paper: they're now built for actually playing together.

Choose where it takes place When you create the convoy you say whether it's on the VTCBase community servers or on TruckersMP. Pick ours and the card shows which they are and how many people are on each, so nobody has to ask where to join.

Minimum lowered to 2 participants It used to be 3 and that was too many: 82% of VTCs don't even have three drivers on the roster, and 4 out of every 10 convoys died before starting. Two trucks driving together already make a convoy.

And to get people together • You can invite any driver by name, from your VTC or another one. • Or mark it public: anyone can join, no invitation needed. • Solo players can create convoys and invite people too.

The per-km bonus is paid by VTCBase, not by your company's cash. See you on the road.

New #

🤝 You can now invite any driver to your convoys

Until now, only drivers from your own VTC could join a convoy. From today you can invite whoever you want.

How it works • Create the convoy as usual. On its card, under "Available", you'll see "+ Invite drivers". • Search by name — 3 letters is enough. Each result shows their VTC next to it, or "Solo" if they play on their own. • The invite lands in their convoy panel and they decide: accept or decline.

Worth knowing • Guests earn the same per-km bonus as everyone else, and it comes out of your VTC's cash. • They count towards the minimum number of participants. • Maximum 20 invitations per convoy. • If you'd rather not be invited, you can turn it off in your profile whenever you like.

Thanks to whoever suggested it. It's one of those ideas that makes the platform make more sense: driving together even when you're not in the same company.

Notice #

⛽ Diesel detection fixed when refilling the deposit

If you were hauling diesel to your base and the deposit did not go up, it was not your fault.

What was happening. The game reports diesel under several cargo identifiers depending on the trailer and the market. We only recognised one of them. So the same cargo — "Gasoil" — sometimes refilled the deposit and sometimes did absolutely nothing: no quota consumed, no warning.

It is fixed. Fuel Oil and Fuel Tanker now count too, with all their localised names: Óleo combustível, Cisterna de combustible, Tanque de Combustível, Fuelóleo. Detection works by cargo identifier, so it works in every language.

What still does not count, on purpose: Diesel Generators (they are machinery), Fuel Tanks (empty containers) and AdBlue. Those were never bulk fuel.

Measured: 107 deliveries and 2.6 million litres that never reached the deposit over 90 days, across 48 companies. That is 15% of all diesel deliveries.

Thanks to david12567 for reporting it with a concrete case. 🚛

Notice #

⛽ Quick jobs now work properly with telemetry

If you were running quick jobs with VTCBase telemetry enabled, you will have run into huge fuel charges that pushed the job into the red. It is fixed.

What was happening. On a quick job the game lends you a truck with its own tank. If your previous one had 500 L and the new one arrives with 1,400, the system saw the level rise and logged it as if you had refuelled 900 L. A 173 km run could close with €853 of fuel.

How it is charged now. We measure what you actually use: the tank level when you receive the truck minus the level when you deliver. If they give you 1,000 L and you deliver with 700, you used 300. It does not matter whether it is 100 km or 500. And it is charged at the price of the country where you deliver.

That same 173 km run goes from €853 to about €67.

You no longer need to disable telemetry to run quick jobs.

Thanks to the two drivers who reported it with screenshots and figures — we would not have found it otherwise. 🚛

Notice #

Trucky support ends on Monday 10 August

From Monday 10 August, routes recorded through Trucky will no longer count on VTCBase.

Why we're doing this. Running two telemetry systems side by side is not sustainable. Every feature has to be built twice, every fix has to be checked twice, and the two never report the same things: Trucky does not send the trailer, the refuelling, or live presence. Half of what VTCBase does had to be switched off or faked for Trucky drivers. That double work has been holding everything else back.

What we gain. Our own client already reports things Trucky never could: refuelling at the real price of each country, trailer and cargo detail, live route tracking, and the anti-cheat checks the ranking rests on. With a single source of data we can move much faster — and everything we build will work for everyone, not for half the platform.

To those of you who only use Trucky: we are genuinely sorry. You did nothing wrong, and we know this means installing something new so your deliveries keep counting. You have until Monday, and we will help anyone who needs it — just ask here in Discord.

Thank you for being here while we grow. 🚛

Notice #

The real-world economy now applies to every VTC

Until today, some companies had uniform economy switched on: an option that charged diesel at a single flat price of €1.78/L across all of Europe and did not apply trailer rental.

It existed for a specific reason. In a VTC where Trucky drivers and VTCBase client drivers worked side by side, Trucky does not report the trailer or refuelling — so the VTCBase client driver paid costs his colleague could never incur. Uniform economy levelled the two.

Trucky is being retired, so there is no longer anyone to level with. And that option was throwing away the best thing we have: diesel costing what it actually costs in each country.

What changes

• Fuel is charged at the real price of each country: 36 countries, from €1.20/L to €2.51/L, with data that updates itself. • Refuelling in the right place matters again. Filling up in Poland instead of France stops being a detail and becomes money. • Trailer rental applies to everyone equally. • The same rules for every VTC. Nobody competes on a different economy.

Let's be straight: for the companies that had this option on, it means costs that were not being charged before. We are not going to dress that up. In exchange, route planning carries real weight again — choosing where to refuel is a decision with consequences, just like in a real haulage company.

This affects 134 drivers across 22 companies. The rest of the platform already worked this way.

Notice #

🗺️ The missing ProMods cities are in

If you play with ProMods, you may have tried to create a contract to a city and not found it in the dropdown. Not anymore.

The ProMods catalogue goes from 210 to 378 cities. Among the ones that were missing: Piotrków Trybunalski, Gibraltar, Aberystwyth, Mulhouse, Tours, Zwolle, Longyearbyen, Nuuk and about 160 more.

Why it happened. Our reader built the list from company loading docks, so any city that did not fit that mould was invisible to us — even while you were delivering there. Piotrków Trybunalski had 51 real deliveries on record and still could not be picked when creating a contract. The list now comes from the map's own definitions.

Two more things fixed along the way:

· Choosing ProMods no longer hides the official cities. Before, selecting ProMods made Hannover disappear, so a Hannover → Kecskemét run was impossible to request. Both lists now show together.

· Multi-stage contracts now have the map selector. Until now they were stuck on the official map and offered no ProMods city at all.

Thanks to MrBruno GamerMaster (GMS), who reported both with concrete examples. Without that detail this would still be here.

The client updates itself to 0.8.8 when you restart it.

Notice #

🛡️ Anti-cheat improvements

We've improved how we detect mods that alter parameters affecting the ranking.

Mods are still welcome. Maps, trucks, trailers, sounds, graphics, realistic physics, interiors… none of that changes, and none of it concerns us: it's part of how each of you enjoys the game, and many of you run dozens of them without any issue.

What we do look at is anything that changes what we measure. The ranking compares drivers against each other, so if someone removes damage, fatigue or other scored parameters, they're no longer competing under the same conditions as everyone else. It isn't a moral question: the comparison simply stops meaning anything.

If you have one of those mods enabled, just disable it. No need to write to us or explain yourself. Nobody has been penalised over this, and we're not going to look backwards.

And if you're unsure whether a particular mod affects you, ask us in a ticket and we'll tell you straight.

New #

🔧 New telemetry client version

There's a new version of the telemetry client with several minor fixes to make the app run smoother.

You don't need to do anything special: the program updates itself. Just note the check happens when you open it, so if you have it running right now, close it and open it again once you're done driving and you'll be on the latest version.

Notice #

📈 Market report: diesel sends freight rates up

The freight market has moved, and this time it moved properly.

Diesel is calling the shots. Pump prices have shot up on both sides of the Atlantic, dragging along everything that travels by road. Fuel and energy is the biggest riser of the month, in ETS2 and in ATS alike.

Europe and America have parted ways. European natural gas now costs almost six times what it costs in America, and it shows: industrial chemicals, which are made by burning gas, are the continent's second-biggest rise. Across the pond they haven't budged.

And America is having a sale. Housing is cooling off, and vehicles, prefab construction and timber are cooling with it. They are the only three families falling anywhere on the market.

Grain is up in both games on the summer harvest. Everything else barely moved.

Remember: these multipliers change the per-kilometre bonus of each cargo, not the base rate. You can see every commodity's price and its trend (▲▼) on the Rates page.

New #

📋 You can now create contracts for one specific driver

You asked for this: until now, if you wanted a particular driver to run a route, all you could do was put their name in the title and hope they took it. Not any more.

When you create a contract there is a new field, "Reserve for a driver", listing your VTC. If you pick someone, that contract shows up ONLY in their list and only they can accept it — nobody else even sees it. Pick no one and it stays open to the whole VTC, exactly as before: leave the field alone and nothing changes.

It is a reservation, not an order. The driver still accepts it themselves, like any other contract. We did it that way on purpose: a contract that expires unfinished carries a penalty, and nobody should pay it for a job they never accepted. If they are away that week, they simply do not take it and nothing happens.

They see it tagged "Reserved for: you", so they know that job is theirs and that nobody is going to snatch it.

It does not apply to public contracts: those are aimed at freelancers outside your VTC, so reserving one for someone in-house would make no sense.

New #

🔧 Your VTC can now pay for its drivers' workshop and diesel

You asked for this: if your drivers haul the fuel and the parts all the way to the base, why charge them for using it afterwards? From now on, that is your call.

Under Base → Settings there is a new field, "How much the VTC covers". It runs from 0 to 100 and splits the expense between driver and company. At 0 the driver pays, exactly as until today — leave it alone and nothing changes. At 80, the driver pays 20% and you pay 80%. At 100, it is free for them.

It affects two things: repairs at your bases' workshops, and the diesel that comes out of your deposit.

The important part, and the one we designed most carefully: whatever you cover COMES OUT of the company treasury. It is not a discount that vanishes into thin air, it is your expense. Either the driver pays or you pay, and the two parts always add up to the same total. If one day you are short on cash, the company covers what it can and the driver puts in the rest — and sees it before confirming the repair.

It does not apply to diesel your driver buys at some random station along the way (that one is not yours), nor to trailers, nor to repairs done at another VTC's workshop — that is still the Workshop Market, with its own price.

And next to the field we added a figure that was not visible anywhere until now: what a litre of quota diesel costs you, against what you charge your driver. Have a look at it before going to 100%.

New #

🗺️ Route contracts with ProMods cities (beta)

You have asked for this more than once: when you create a route contract you can now pick ProMods cities.

You will find it under Contracts → Create, with the "Route" type selected. Above origin and destination there is a Map switch with two buttons, "Vanilla + DLC" and "ProMods". That adds 210 cities that do not exist in the base game, across 18 new countries — Ireland, Ukraine, Georgia, Malta, Cyprus, the Faroes, Greenland and more. Measured against ProMods 2.83.

The switch is exclusive: either the official map or the mod's, never mixed. Switching clears any cities you had already typed, so you cannot end up with a contract that starts in the base game and finishes in ProMods, which would be impossible to complete.

The contract is then tagged "ProMods required", visible to everyone before they sign up, and that tag is frozen exactly as it was the day you created it.

Drivers, please note: we do not block you from signing up, but if you do not have ProMods installed, do not take one of these. You will not be able to deliver it, and you still get the penalty when the contract expires.

This ships as beta. Some cities show their local name, exactly as the mod names them — Dublin appears as Baile Átha Cliath and Nicosia as Lefkosia. If a city is missing or a name looks wrong, let us know.

Notice #

🏆 The annual ranking is here — and when 2026 ends, there will be trophies

From today you can see the full year. In the VTCBase Ranking and in the company and driver comparisons, pick “Year 2026” in the period selector and you will get the standings for the whole year, not just the last 30 or 90 days.

And it does not stop at looking: when 2026 ends we will freeze the podium. Top 3 VTCs and top 3 drivers of the year, each with their trophy — same as the monthly ones but for a full season. Whoever is on top on 31 December keeps it forever.

One important note, applied today: the runs many VTCs imported from Trucky when they arrived no longer count towards the ranking. They were driven before existing on VTCBase, so they grant no recognition. Nobody loses their history — it stays on their profile — but the standings measure what is driven HERE. Some positions have changed because of this.

Five months of 2026 to go. The podium is wide open.

The annual hall of fame was MaRuJo’s idea. Thanks!

New #

📈 Ranks that climb on their own: reward your drivers’ kilometres

Your VTC could already create ranks. Now it can create a ladder that climbs by itself.

Under Ranks → “Automatic progression” you set up to 10 steps, each with its own name and colour. For every step you decide what it takes to get there: kilometres, delivered runs, or both — and whether reaching just one is enough (whichever comes first) or both are required.

Every night the roster is reviewed and whoever has made it moves up. It only goes up: nobody is ever demoted for taking a break.

Kilometres count from the moment they joined YOUR VTC, not their whole career. If someone leaves for another company it stops counting; if they come back, they get their own progress back.

You can give each step an extra per km, which is ADDED to the rank one and to whatever was negotiated on the driver market. Your company pays it from its own treasury, so if you run out of cash it simply stops being paid — you cannot bankrupt yourself with this.

One important thing: autoranks grant NO permissions. Who can do what is still down to the regular ranks, and that is decided by a person, never by kilometres.

The idea came from MetalDragon (CMDR). Thanks!

Notice #

🧠 Download the guide and ask your favourite AI

Got a question about VTCBase and don't fancy reading 24 sections? There's now a Download for AI (JSON) button at the top right of the user guide.

It downloads the whole guide, in your language, as a single file. Upload it to ChatGPT, Claude or whichever AI you use and ask away: how fuel works, how RS points are scored, what breaking a permanence clause costs you, or how a VTC challenge is won.

No login needed, and it's always current — the file is built from the live guide every time you download it.

👉 https://vtcbase.com/guia

New #

🚦 Traffic now counts: closing the "free 100" in traffic discipline

At VTCBase we chase real simulation, and rewarding good driving means measuring things that can actually be measured. And let's be honest: driving with no traffic isn't realistic. On an empty road there's nobody to give way to, no braking, no overtaking… and nobody who can fine you either.

That was the problem. Traffic discipline scores the fines you pick up per 1,000 km. It's a good signal when there is traffic. But if nobody can fine you, you were walking away with a clean 100 you hadn't earned — and competing with that against drivers who actually dealt with jams, speed cameras and police.

From 0.8.3, the client reports your traffic setting. It's captured when the job starts, just like the realism checks: turning it down mid-route gets you nowhere.

If you drive with traffic turned down, that discipline drops to a baseline of 70. Note: it still counts and you still score — it just stops handing you a free 100. It isn't a punishment; it's no longer rewarding something that can't be verified under those conditions. The same rule that already applied with police disabled.

Who does this actually affect?

  • Single-player with normal traffic: nothing changes. Zero. We recalculated across 2,009 real jobs and the difference is exactly 0.00.
  • TruckersMP: drops by around 10 points on average, since there's no NPC traffic or in-game police there.

One curious thing we found while measuring: TruckersMP already scored worse overall (78.1 vs 85.0). It wins on traffic but loses far more on speed — with nothing slowing you down, you drive faster. And speed carries more weight than traffic.

Driving for real should pay better than making it easy on yourself.

New #

⛽ Your overlay now shows the fuel price — and it's the price you'll pay

Until now VTCBase worked out your country from the nearest city. That's fine in the middle of nowhere and wrong exactly where it matters: at a border. Drive through Germany a few kilometres from Salzburg and the system thought you were in Austria… and that's what you got charged at the pump. This was never cosmetic. It was your money.

As of 0.8.0, your client resolves the country by reading the map nodes of your own game, with metre-level accuracy.

And the best part: your overlay now shows a pill with the fuel price of the country you're driving through. Your client checks the price every minute based on your position, so when you cross a border you watch it change on its own. It's not an estimate or a separate table: it's calculated by the very same server that charges you, using the same rules. What you see on the HUD is what you'll pay at the pump.

It works with your mods. The country comes from the map you actually have loaded, so with ProMods you get ProMods countries: we verified all 56 of them across more than a million map nodes. A country we have no price for falls back to the global price, so nothing ever breaks.

We also took care with what is not shown: nodes sitting right on the border line are discarded (they report a different country on each side), and if the data goes more than five minutes without refreshing — client closed, no connection — the pill disappears instead of showing you a stale price.

We've also fixed three cities that had the wrong country: Aarhus (Sweden → Denmark), Bitola (Luxembourg → Macedonia) and Jackpot (California → Nevada). Aarhus was the big one: you were being charged 0.55 €/L less than you should have been.

New #

🗺️ Generate freight on any map mod (ProMods & more)

You asked for it a lot — and it's here: the VTCBase client can now generate cargo and freight jobs on any map mod, including ProMods.

The freight dispatcher used to work only on the base map; now it reads modded maps (inside the .scs/ZIP files) and can create cargo to their cities — hundreds of new destinations to dispatch your own jobs to.

If you play with ProMods or any map mod, you can now generate and dispatch your cargo there. Nothing to do on your end — the client updates itself.

Notice #

🌐 Public Contracts — the best way to rack up VTCBase Points

Public Contracts are here: the bridge between VTCs and solo drivers (Individual Mode) — and one of the best ways to generate VTCBase Points while filling your base.

A VTC posts a need —"bring this cargo to my base"— with a fixed reward. A solo driver accepts it, hauls the cargo and earns: the reward + a per-km platform bonus + VTCBase Points. The cargo enters the VTC's warehouse, and when one of the VTC's own drivers takes it out, the company earns VTCBase Points.

Steady work for solo drivers, full bases for VTCs, and both climb the VTCBase Points ranking. Full how-to, for both sides, in the User Guide.

Notice #

🏆 New VTCBase Points Trophies — for drivers and companies

VTCBase Points now have their own monthly podium with trophies — twice over!

🥇 Drivers — whoever racks up the most VTCBase Points each month earns a trophy. 🏢 Companies — your drivers' VTCBase Points also add to your VTC, which competes for its own podium.

Plus, the VTCBase Ranking is now two columns (drivers | companies) with a period selector. Trophies are frozen onto your profile and your company's. Go get them!

New #

🛑 More realism behind the wheel: the braking seal is here

A truck isn't a car, and it was about time you felt that when you hit the brakes. Let's be honest: with brake intensity at 100% (or higher), 40 tonnes stop dead in two metres like it's nothing… and we all know that's not real. A loaded trailer needs distance, a soft touch and, above all, anticipation.

That's why the 11th RS seal is born: braking at 75% or lower.

What changes for you? 🏋️ Weight actually matters: the more you haul, the harder you'll work to stop. 👀 Anticipate: read the road, ease off in time, use the engine brake. Like a pro. 🎯 Fewer movie-style slams, more craft. Drive smart, and you shine.

It's just one more of the settings you already dial in to earn the full RS seal (now up to 11). It takes nothing away from you: it simply rewards driving the way you really drive.

The client auto-updates on its own: all you have to do is drop your brake intensity to 75% in the game settings and hit the road. See you out there, pro style. 🚛💨

Notice #

🏅 Titles — a quick correction

Quick heads-up about Titles: by mistake they were counting your all-time stats. That's now fixed — Titles count FROM TODAY, so everyone starts fresh and earns them by playing from now on. Everything else stays the same: still cosmetic and optional, equip or remove one any time from your profile. Sorry for the mix-up!

New #

⚔️ VTC Challenges are here!

VTC Challenges are another way to build community between VTCs, share good times, and earn more VTCBase Points. Does your VTC drive as well as the one next door? Challenge them to a quality duel: over the days you agree on, whoever posts the best VTCB Score on the challenge routes wins.

How it works: • Turn on «Accept challenges» to step into the arena. Only VTCs that opt in compete — anyone who'd rather sit out is respected. • Pick a rival from the list of cards sorted by VTCB Score and hash out the terms (duration, minimum routes, and if you want, a minimum weight per route). They accept or counter-offer. • Field your whole VTC or a roster you choose. • Your VTC wins → your drivers pocket VTCBase Points for their challenge routes. Lose → they're dropped. It never touches the economy: pure pride, community, and prestige.

⚔️ Rankings → Challenges. Turn on «Accept challenges», find a rival, and let the fun begin!

New #

🏅 Custom Titles are here!

Earn prestigious titles by hitting tough milestones — 100k km, 500 perfect deliveries, 100k RS points and more — and wear one before your name (e.g. «Roadrunner YourName»). Earned from now on: start racking them up as you play. 33 titles to unlock, cosmetic and optional — equip or remove one any time from your profile.

Notice #

Drivers' VTCB Score update: Cargo Tonnage joins in

A small tweak to the drivers' VTCB Score: perfect deliveries drop from 30% to 15%, and average cargo tonnage steps in (15%). Hauling heavy loads is tougher—the truck runs slower and tips over sooner—so now it counts. We've also added a Tonnage column to the drivers' ranking. RS (realistic driving) is still what weighs the most (40%).

Notice #

Driver VTCB Score now measures quality, not volume

We've fixed how the driver VTCB Score is calculated. Until now it mixed quality with volume (kilometers, ton·km, cities), so the quality ranking mostly rewarded whoever drove the most — nearly a carbon copy of the Distance ranking. That was a calculation mistake on our end, and we've fixed it.

From now on, the driver VTCB Score measures driving quality only, just like the company one: • 40% Realistic driving (RS seal) — the main goal of VTCBase • 30% Perfect deliveries (no cargo damage) • 12% Cargo variety • 12% World of Trucks • 6% Cargo care

And it all counts equally whether you drive a lot or a little: 10 routes of 1,000 km and 100 routes of 100 km at the same quality score the same. Drivers with few routes are pulled toward the average (Bayesian mean), so nobody rockets to the top with a handful of fluke-perfect runs.

The Distance ranking still measures volume; the VTCB Score ranking now measures real quality: drive clean and realistic and you'll climb, no matter how much you drive. Routes without an RS seal no longer count toward quality, because realistic simulation is the goal of VTCBase.

Fairer and more balanced. Thanks for rolling with us!

New #

VTCBase Telemetry 0.7.29 — dispatcher & realism fixes

The VTCBase telemetry client just updated to 0.7.29 — it updates by itself, nothing to do on your side. What's new:

• Dispatcher: cargo and freight injection is now validated in-game — the jobs you set up show up and are playable, and freight offers stay on the market. • Long trailers (lowbeds, machinery, locomotives…) now spawn correctly positioned in the yard — no more clipping through objects. • Estimated route distance (km) is now shown in the dispatcher when you pick origin and destination, like Trucky. • You can set a custom game folder for ETS2/ATS (handy if your Documents folder was moved), with a native Browse button. • Realistic-driving (RS) seal fixed: it now compares the exact rounded % shown in-game, so your routes count and pay correctly. • Sturdier crash reports so we fix things faster.

Happy trucking! 🚚

New #

🤝 New: Driver Market & VTC Market

The VTCBase recruitment market is live — real driver signings between drivers and VTCs.

• Free agent or playing solo? Open the VTC Market, browse companies looking for people and apply with your terms. • Running a VTC? In the Driver Market you can make offers directly to available drivers. • Negotiate the per-km rate, signing bonus and an optional retention clause (days/km + performance targets), with counter-offers from both sides until you close the deal. • Once signed, the driver moves to the VTC with their fleet, balance and career. The retention clause protects the bonus with a fair pay-back system.

Everything is opt-in (off by default). Step-by-step guide: https://vtcbase.com/guia

Notice #

🔧 New: Workshop Market — repair anywhere, or open yours and earn

The Workshop Market is now live, a new piece of circular economy for the whole community.

If you drive (or play Solo): you're no longer tied to your own base. Open "Workshop Market", pick your truck and the component, and repair at another VTC's workshop, with prices sorted cheapest first. For solo players it's often cheaper than repairing on your own.

If you run a VTC: open your workshop to the public from "Warehouse & workshop → Workshop Market". Every customer repair pays your company (and uses your materials), and you set the price multiplier per base. A well-stocked workshop becomes a source of income.

ETS2 trucks are repaired at ETS2 workshops and ATS at ATS. Everything is logged in your economy. Full details in the VTCBase Guide, section "The workshop market".

Notice #

🚛 Solo Mode: you can now play on your own on VTCBase

Solo Mode is now live! You can now use VTCBase as a solo driver, with no need for a VTC and no one to answer to. Just pick "Play solo" and hit the road. Since there's no company, you keep 100% of what you earn.

Already playing on your own with a one-person VTC? We recommend switching to Solo Mode: it's way more convenient, with no base, workshop, materials or company admin to manage. Delete your VTC —or open a support ticket and we'll help you delete it as soon as possible— and get started on your own.

Your progress is YOURS, always. Your profile, your achievements, your trophies, your stats and your ranking positions are permanent: it doesn't matter whether you play solo, in a VTC, if you switch companies or come and go. Total freedom, without losing anything, ever.

And this is just the beginning, plenty more features are on the way: 🔧 Workshop Market: repair at other VTCs' workshops (you pay for the repair and that VTC earns). A circular economy so solo drivers can repair without managing materials. 👥 Driver Market: VTCs will be able to hire drivers, and drivers can find the VTC that suits them best.

Try Solo Mode and let us know what you think. This is only just getting started. 🚛

Notice #

📚 New VTCBase user guide

We’ve published a complete user guide for VTCBase, in your language: telemetry, economy, trucks, workshop, warehouse, contracts, convoys, bank, rankings, trophies and much more. Whether you’re just starting out or want to master the platform, we recommend giving it a read. Find it in the menu under “User guide”, or at vtcbase.com/guia.

Notice #

One unified economy, and your profile — yours forever

We've taken a big step towards making VTCBase fairer, stronger and ready for the future.

One single economy: VTCBase's. We've unified the whole economy into VTCBase's balanced economy — the one already used by over 85% of VTCs. Now every company plays by the same realistic economic rules: it avoids inconsistencies and problems, and lets us roll out new features far faster and with zero hassle. (Each VTC still sets its own policies: commission, penalties, and so on.)

Your driver profile is now FULLY persistent. What you earn is yours, forever. If you leave a VTC, switch to another or play in solo mode, you keep it all: your trucks and trailers (your entire fleet), your balance, your trophies and achievements, and your route history and stats.

It doesn't matter whether you go it alone (the solo mode we're getting ready), you're in a VTC, or you move from one to another: your progress always comes with you.

And this is just the beginning. On top of this foundation we're going to build real cargo markets that make economic sense, to make the in-game economy more alive and strategic.

Thanks for being part of VTCBase!

Notice #

Database incident

Today we experienced a serious incident with the VTCBase database. To resolve it, we had to restore a backup taken today at 04:00 (CEST), which meant losing the activity from the last ~12 hours: any routes, transactions and balance movements recorded between 04:00 and ~16:30 (CEST) today could not be recovered.

Your accounts, companies and overall progress are safe and have been restored — the only thing affected is the activity from that window of time today.

We are truly sorry, especially to those of you who were active today. VTCBase is still in beta and, while an incident like this is frustrating, it also helps us spot weak points and make the platform far more robust. This one has allowed us to strengthen our systems at their core and prevent something similar from happening again.

As part of that improvement, we have reinforced our backup system: from now on, even in the event of a serious emergency, a restore would mean at most 1 hour of lost data (and, of course, we hope never to have to use it).

Thank you for your patience and understanding. We keep working every day to make VTCBase a more reliable platform for the whole community.

Notice #

🏆 Your driver legacy is now forever

Until now, your progress as a driver was tied to your company: if you switched VTC —or if your company was reset or shut down— you lost your standing and your competitive history. That's over.

From now on, your career as a driver is permanent and stays with you. Your distance, your VTCScore, your deliveries and your global monthly trophies are YOURS: you don't lose them even if you change company or whatever happens to it. It's your legacy as a trucker, and it no longer depends on anyone else.

And remember: there have always been two rankings —your VTC's (what you contribute to your company) and the driver's (your personal career)—. What's new is that the driver's is now forever: every route adds to a legacy no one can erase.

🏢 VTC ranking — what you contribute to your company. 🧑‍✈️ Driver ranking — your personal career, for life.

Drive easy and build yours. 🚛💨

New #

VTCBase client 0.7.27 — more stable

The new version of the VTCBase telemetry client (0.7.27) is out. What's new: • Fixed a crash that could close the app when a screen reader or other accessibility tool was active. • More stable startup and better crash reports, so we can squash rare issues faster. • Lighter client.

It updates automatically — just restart the client to get the latest version. No download needed. 🚛

Notice #

New: VTC Calendar — coordinate when you play

The Calendar is here, in the Company menu. It solves the classic problem: never being online at the same time.

It's a super powerful tool for a VTC: when every driver shares their availability, you instantly see which hours the most people overlap — to play together and organise convoys.

How it works: • Availability: mark when you'll be free over the next 15 days (hour by hour). Everyone sees the overlap map — the greener a slot, the more drivers free at that time. Tap a slot to see who's in. • The best slot to meet up is highlighted automatically. • Convoys: see your scheduled convoys right there and create one to bring everyone together at that time. • Time zone: everyone sees dates and times in their own zone (auto-detected from the browser), so it doesn't matter which country you play from.

👉 The more drivers mark their hours, the more powerful it gets for the whole VTC. Jump in, share your availability and organise your meetups! 🚛

Notice #

New: Job Audit for VTC owners

VTC owners (and anyone they delegate to) now have a new panel to review every route their drivers make and spot possible cheating.

How it works: • Lists all your VTC's routes with filters (driver, date, game, status, origin) and sortable columns. • Automatically flags odd behaviour: impossible speed, abnormally low fuel use (mods), autopark/autoload and routes with no fuel used. • Per-route technical detail: distance, speed, driving time, damage, fuel consumed and refueled, consumption… in metric or imperial units. • Export to CSV or JSON to analyse it yourself or with AI.

It's a review tool: the owner decides, nothing is penalised automatically. Rankings still rely only on metrics that can't be faked.

New #

Telemetry app 0.7.22 — always dark, always readable

The telemetry app now forces its own dark theme, so it stays readable even if Windows is running in Light mode — no more washed-out text or odd blue buttons. The window also has a minimum width, so the layout never gets cramped. As always, it updates itself automatically.

Notice #

Truck & trailer rental is now charged per kilometer

Renting a company truck or trailer — the fee you pay when you drive equipment that isn't yours — is now a fixed cost per kilometer, like a real lease, instead of a percentage of your route income. It's more realistic and no longer punishes your best-paying runs.

New drivers are protected: with no truck of your own, rental will never push a route into the red — claim your free first truck at the dealership to skip rental entirely.

You'll see the exact per-kilometer rate in each job's financial breakdown.

Notice #

Driver statistics with charts + My VTC revamped

We've massively expanded driver statistics and the My VTC tab.

📊 Drivers: when you expand a driver you'll see new metrics (average and total RS, total income, VTCBase points, % Hardcore, tonnes) and charts — KM per day, income/day and RS/day trends, and a breakdown of routes by distance and by day of the week. Plus: average km/day, active days, best day and perfect-delivery streak.

🏆 My VTC (in Rankings): a new identity header for your VTC (VTCScore, global position, trophies, all-time km, cities and countries) and a roster table with many more sortable columns.

Take a look under Drivers and in Rankings → My VTC. Happy trucking!

Notice #

New: per-km bonus by rank

News for VTCs! 🎖️

When you create or edit a rank, you can now give it a PER-KM BONUS (€/km). Every driver with that rank earns a little extra on each route based on the kilometers they drive — perfect for rewarding roles with extra duties.

Example: create a "Mechanic" rank (with permission to buy workshop stock) and pay them a per-km bonus for handling the workshop. Or a "Dispatcher", "Veteran"… your call.

The COMPANY pays the bonus (it comes from the VTC's balance), so it's each owner's way to reward their crew. It does not affect the ranking or score.

Admins set it up under Ranks. Roll out! 🚚

Notice #

Rankings now default to the current month

A small change to the rankings to make them clearer:

Before, they opened on the last 30 days — a rolling window that was confusing (your position shifted daily even without playing). Now they default to the CURRENT MONTH, in line with the monthly trophies.

You can ALWAYS change the timeframe: the selector lets you pick 30/90 days, last year, all-time, a specific month or — new — a full year (2025, 2026). See it however you like.

Drive safe! 🚚

Notice #

Freight Market Report

📈 The Cargo Market has been updated to match this month's real-world economy, and the roads are buzzing:

🔺 Up: • Electronics & high-tech — the AI boom is driving chip and memory demand through the roof. Hauling tech has never paid better. • Metals & steel — tariffs and record copper prices; metal is expensive and freight feels it. • Munitions & explosives — rearmament keeps demand red-hot. • Fuel & energy — Middle East tension is pushing oil and gas up. • Auto parts — tariffs are squeezing component costs. • Scrap metal and special transport are up too.

🔻 Down: • Bulk grain — a record harvest is filling the silos and softening prices. • Paper & pulp — oversupply in the market.

Everything else holds steady. Check the Cargo Market and pick your next load wisely. 🚚

Notice #

Fairer cancellations

We've heard you. Bugs, dispatch glitches and disconnections happen — and they shouldn't tank your reliability.

From now on, VTCBase applies a tolerance to cancellations: the occasional cancelled route — the kind caused by a bug or a problem out of your hands — no longer counts against your reliability score. Only a genuinely high number of cancellations still does.

And if a route was cancelled for reasons beyond your control, you can appeal it right from the route page — now without even needing a screenshot. Whenever you can, we recommend appealing: our team reviews it and revokes it if it checks out.

Drive easy. 🚚

Notice #

Appeal route cancellations caused by external factors

Did a route get cancelled by a game bug, while testing mods, or after a disconnection? Now you can appeal it.

Open the cancelled route, hit "Appeal cancellation", explain what happened and attach screenshots as evidence. This creates a ticket for the VTCBase team to review.

If approved, the route is marked as Revoked and stops counting toward your reliability — and if your VTC had a cancellation penalty, you get refunded. Normal cancellations still count: this is only for what wasn't your fault.

Notice #

What's new: contracts, convoys, supplies & display units

A batch of improvements just landed — several straight from your feedback.

Contracts & Events

  • Payouts view (owners/managers): a new tab showing who got paid — or penalized — on every contract and event across your VTC, most recent first. Click any activity to expand each driver and their amount.
  • Filter by type, and your filters are now remembered per driver (hide VTCBase, single contract vs multi-stage).
  • Events live inside Contracts now (add stages to a contract to make it multi-stage).

Convoys

  • Clearer now: a convoy is a collaborative task — you all run the same route and the per-km bonus grows the more of you finish it together. It works in singleplayer and TruckersMP — you don't need to play online.

Display units

  • Pick your units on the website (Jobs page) and in the client (.exe): Metric (km, L, km/L) or Imperial — great for ATS if you prefer kilometers and liters. Your choice is saved to your account.

Supplies & Garage

  • Stock bars on supply orders, ATS shown in gallons (matching the depot), a "Create contract to restock" button on each material, the prepaid diesel allowance now visible in the Fuel tab, and an incoming fuel indicator.

Thanks to Ebojager and MetalDragon for the feedback. 🚚

Notice #

You decide if you appear in the drivers ranking

From now on, your visibility in the global drivers ranking is YOUR choice, not your company's.

  • Your profile (name, avatar, company and in-game metrics) appears by default in the drivers ranking, on your public profile and on the live map.
  • You can hide yourself anytime from your profile, under "Privacy: global comparison", with a single click, independently of your company.
  • Companies still decide separately whether the VTC appears in the company ranking. They are two independent settings.

Visible by default, hidden whenever you want. You're in control.

New #

Client 0.7.17: the dispatcher now starts from your city 📍

The telemetry client just got a nice upgrade (v0.7.17):

📍 Smarter dispatcher: when a route contract (or the freight market) leaves the origin free, the client now pre-fills your CURRENT city instead of a random one from the list — no more starting on the wrong side of the map. You can still change it before creating the job. (Thanks MetalDragon for the suggestion!)

🔄 Always up to date: the client now keeps itself updated automatically — it installs new versions quietly while you're not driving, so you never fall behind.

It updates on its own; nothing for you to do. Happy trucking! 🚛

Notice #

Ranks & Permissions: now in every VTC — reorganize yours 🔧

Custom ranks & permissions now work in EVERY VTC — including Trucky-based ones.

Heads-up, owners: a member's Trucky role (Owner, Manager…) is now DISPLAY-ONLY. It no longer grants permissions on its own — permissions now come entirely from your own setup: the web role and the ranks you create.

If a manager used to rely on their Trucky role to create contracts, buy supplies, etc., set it up the new way: • Administration → Ranks: create a rank, open "Permissions", tick what it can do, and assign it. • Or set their web role to Manager/Admin.

Part of making VTCBase fully independent of Trucky — your team, your rules. Set yours up at /rangos. 🚛

New #

New: Custom Ranks & Permissions 🎖️

Company owners can now go beyond the three default roles. Create your own ranks — a "Dispatcher", a "Recruiter", a "Fleet Manager" — and decide EXACTLY what each one can do.

In Administration → Ranks, open the new "Permissions" editor on any rank you create and tick the powers you want to grant: • Contracts & events — create, manage, cancel • Supplies — buy quotas, configure • Warehouse — expand, discard cargo, manage reservations • Drivers — change roles, adjust balances, link Trucky, kick • Announcements, Audit log, Invitations

Anything you don't touch follows the rank's base level, so nothing changes until you customize it. Granular permissions apply to companies using VTCBase telemetry (where ranks drive roles).

Head to /rangos and build your team your way. 🚛

New #

New! Supplies: your VTC's supply chain has arrived 🛢️

We've taken the roleplay one step further: introducing Supplies, your company's supply-chain management.

🛢️ What is it? Until now, workshop materials and depot diesel were restocked for free. Now your company manages its own supply, realistically.

💼 Managers and admins buy the supplies Using company funds, they buy quotas of workshop material (per tonne) and diesel (per litre) for each base. They decide and invest.

🚚 Drivers haul them to base A purchased quota doesn't fill itself: someone has to haul that cargo (diesel or material) to the base to actually restock it. On your routes you'll see "✓ will restock" or "✗ no quota".

♻️ Circular economy The company invests, resells internally with a small margin, and anything unused is refunded 100%. Money is never lost.

Each company chooses whether to enable it. Let the logistics begin!

New #

What's new: richer company description and draft contracts

Two new improvements are now live on VTCBase:

📝 Richer company description You can now write up to 800 characters (previously 600) and add formatting: bold, italic, lists and line breaks. It shows on your company's public page.

📋 Draft contracts Managers can save a contract —standard or multi-stage— as a draft to prepare it at their own pace, and publish it when it's ready. While it's a draft it doesn't appear under Available and doesn't notify anyone; publishing it makes it active for everyone.

Enjoy the new features!

Notice #

Events are now part of Contracts

We've merged Events into Contracts — they were basically the same thing. Everything now lives in one place: the Contracts page.

You can still create multi-stop routes: when creating a contract, just turn on 'In stages' to chain several stops (origin → destination → destination…). They show up next to normal contracts in Available, My Contracts and History, marked with a 📋 badge.

The separate Events menu is gone — nothing is lost, it all lives in Contracts now.

New #

🚫 New feature: route cancellation penalty

VTC admins can now enable a penalty for cancelling a route in progress. No more "accept and cancel" with zero cost — driving gets a bit more serious. How it works: • The owner sets it in Administration → Economy with a simple percentage. • The fine = that % of the route's value (km × rate/km). • It's split: the company takes its commission share and the driver pays the rest — everyone pays, the company less. • Balance can go negative. It's OFF by default (0%): each VTC decides whether to use it and how harsh, to fit their roleplay. Drive smart!

New #

🎖️ Custom ranks: give your VTC its own identity

You can now create your own ranks with custom names and colours for each VTC. Rename and recolour the three levels (Driver, Manager, Admin) however you like: "Dispatcher", "Senior Trucker", "Fleet Lead"… you name it. How it works: • Administration → Ranks: create, edit and colour your ranks. • Driver management: assign them to each member in one click. • They show up with their colour on profiles, lists and rankings. • If you join through VTCBase telemetry, the Trucky rank is no longer shown. For now they're cosmetic (permissions don't change yet). But we're already working on custom per-rank permissions —creating contracts, events, routes or managing supplies— so you can split responsibilities exactly how you want. Stay tuned!

New #

🎨 Personalise your VTC: custom banners are here

You can now add a custom banner to your VTC. Upload a wide header image and it shows on your company dashboard and on your public page (vtcbase.com/empresa/your-slug).

Any manager can set it in Administration → Company settings → Banner. JPG/PNG/WebP, up to 2 MB, landscape works best (e.g. 1600×400).

Give your VTC its own look! 🚛

New #

🛡️ Anti-cheat: out-of-route refuelling now counts

Heads-up: the VTCBase logger 0.7.14 adds a small anti-cheat. Fuel you top up outside an active route (or with no job running) is now charged as a route deduction — the same as normal fuel use.

It closes a loophole where you could fill the deposit before starting a job and effectively haul for free. If you play normally you won't notice a thing; it only affects refuelling meant to game the economy.

Please update to .exe 0.7.14.

New #

🚀 The VTCBase public API is now live

You asked for it — and it's here. VTCBase now has a fully documented public API.

Public, no login: company & driver rankings, profiles, contracts, events, convoys, the cargo market, live map positions, game catalogs and platform-wide stats.

For your VTC: any admin can generate an API token (Administration → API) to read all of your VTC's data — roster, jobs with full economy and the ledger — perfect for embedding stats on your website, Discord bots or custom tools.

Interactive docs & OpenAPI spec: https://api.vtcbase.com

New #

🛠️ Telemetry app update — v0.7.13

We've pushed a quick fix for the VTCBase telemetry app.

Some drivers on certain graphics cards or GPU drivers had the app close by itself. Thanks to the new crash-diagnostics we added this week, the very first real report pointed us straight to the cause — and it's now fixed: the app now uses a more compatible renderer (OpenGL).

Nothing to do on your end — the app auto-updates to v0.7.13 the next time you open it. Happy trucking! 🚚

Notice #

📦 Cargo Market Rebalance — July 2026

The cargo board has shifted. We've rebalanced the rates to reflect what's really happening out there this July.

⛽ Fuel and food, cheaper. With the Strait of Hormuz reopened and the Iran–US war over, crude has crashed (~-27% in a month) — energy loads are cooling off. And a record planting season in the US leaves grain plentiful and cheap.

📈 But the world is rearming and turning protectionist. 50% tariffs on steel and aluminum on both sides of the Atlantic, copper at all-time highs, chips and rare-earth magnets scarce, cars and spare parts pricier because of tariffs, and a defense boom straining ammunition. Those loads now pay more.

🌍 Europe and America aren't moving in step. In the US (ATS): steel, lumber and vehicles more expensive (tariffs, housing demand). In Europe (ETS2): firmer fuel (sanctions on Russia), more defense and special transport for the power grid and offshore wind.

Check the updated rates in the Cargo Market — the ▲▼ arrows mark what's moved. Plan your routes around the new reality.

New #

🏆 New monthly trophies and Hall of Fame

Every month, the best VTCs now earn 🥇🥈🥉 trophies — and they're immortalised in the brand-new Hall of Fame.

Two independent podiums every month: ⭐ Quality — the top 3 by VTCB Score (clean, realistic driving) 🚛 Distance — the top 3 by total kilometres (ETS2 + ATS + TruckersMP)

Where to see them: 🏅 On every company profile (their trophy case) 📊 As medal counters next to each VTC in the rankings 🏛️ All the monthly podiums together in the Hall of Fame

Only quality and volume count — nothing that can be faked.

👉 vtcbase.com/salon-de-la-fama

Notice #

Rankings overhaul: two tables, country ranking & fairer scoring

We've rebuilt the rankings. What's new: 📊 The company board is now TWO independent rankings — VTCB Score (driving quality) and Distance (ETS2 / ATS / TruckersMP + total). 🌍 A new Countries tab ranks nations by their average VTCB Score. 👤 Click any driver to open their public profile. ⚖️ Fairer scoring: we now use a Bayesian mean by number of routes — a small but ACTIVE team keeps its high score, while a tiny «perfect» sample is tempered until it proves itself (quality still beats size). 🚫 Cancelling penalizes: accepting a load and cancelling it without finishing now lowers your average — finish what you start. Check the «📖 Ranking guide» button for all the details!

New #

Telemetry 0.7.11 — route contracts in any language & crash-proof deliveries

A new version of the telemetry app is out (it updates itself). We fixed two bugs you reported: 🌍 Route contracts & events now work in any game language — if your game shows cities in Greek, Cyrillic or another alphabet (Πάτρα, Бургас…), your deliveries are recognised and contracts/events complete correctly. 💾 No more lost deliveries: if the app or your PC closes right as you deliver, the trip is recovered the next time you open it (while you're at the destination), with your payment and progress safe and never counted twice. You don't need to do anything: it updates automatically. Thanks for the reports!

New #

🏆 Renewed rankings: now by VTCB Score (driving quality)

We've renewed the Drivers and Companies rankings. They're now sorted by the VTCB Score: a 0-100 grade that measures the QUALITY of your driving (realism, perfect deliveries, variety…), not just kilometres. Here it's not just distance that counts: it's professionalism — a small VTC can beat a big one.

Each driver has a single row with their distance split across ETS2, ATS and TruckersMP.

📖 We recommend opening the 'Ranking guide' (top-right button on the Rankings page) to understand exactly how everything is calculated, with examples. Check it out!

New #

🏆 Companies are now ranked by how well they drive, not their size

We've reworked the Companies leaderboard. Until now it sorted by kilometres, so the biggest, oldest VTCs always sat on top no matter how they drove.

From now on, companies are ranked by their VTCScore (0–100): a pure quality score that ignores size. It measures how well a company drives, not how much:

⭐ Average RS (realistic driving) ✅ % perfect deliveries 🛡️ % Hardcore 📦 cargo variety 🌍 World of Trucks 💥 low cargo damage

A small, impeccable VTC can now outrank a giant one. Kilometres, RS and HC totals are still shown, but the board now rewards clean, realistic driving.

👉 Check it out under Rankings → Companies (now the default tab).